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Record W2152517291

Synchronization via scheduling: managing shared state in video games

2010· article· en· W2152517291 on OpenAlexaff
Micah J. Best, Shane Mottishaw, Craig Mustard, Mark A. Roth, Alexandra Fedorova, Andrew Brownsword

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicParallel Computing and Optimization Techniques
Canadian institutionsElectronic Arts (Canada)Simon Fraser University
Fundersnot available
KeywordsComputer scienceScheduling (production processes)Distributed computingSynchronization (alternating current)Parallel computingImplementationDependency graphGraphTheoretical computer scienceProgramming language
DOInot available

Abstract

fetched live from OpenAlex

Video games are a performance hungry application domain with a complexity that often rivals operating systems. These performance and complexity issues in combination with tight development times and large teams means that consistent, specialized and pervasive support for parallelism is of paramount importance. The Cascade project is focused on designing solutions to support this application domain. In this paper we describe how the Cascade runtime extends the industry standard job/task graph execution model with a new approach for managing shared state. Traditional task graph models dictate that tasks making conflicting accesses to shared state must be linked by a dependency, even if there is no explicit logical ordering on their execution. In cases where it is difficult to understand if such implicit dependencies exist, the programer would create more dependencies than needed, which results in constrained graphs with large monolithic tasks and limited parallelism. By using the results of off-line code analysis and information exposed at runtime, the Cascade runtime automatically determines scenarios where implicit dependencies exist and schedules tasks to avoid data races. This technique is called Synchronization via Scheduling (SvS) and we present its two implementations. The first implementation uses Bloom filter based ‘signatures ’ and the second relies on automatic data partitioning which has optimization potential independent of SvS. Our experiments show that SvS succeeds in achieving a high degree of parallelism and allows for finer grained tasks. However, we find that one consequence of sufficiently [Copyright notice will appear here once ’preprint ’ option is removed.] fine-grained tasks is that the time to dispatch them exceeds their execution time, even using a highly optimized scheduler/manager. Fine-grained tasks, however, are a necessary condition for sufficient parallelism and overall performance gains, so this finding motivates further inquiry into how tasks are managed. 1.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.010
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0020.003
Open science0.0020.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.009
GPT teacher head0.247
Teacher spread0.238 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2010
Admission routes1
Has abstractyes

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