Exploiting Objects as Artifacts in Multi-Agent Based Social Simulations: Extended Abstract
Bibliographic record
Abstract
In this study a recent evolution and learning model for artifacts is extended to address the ability of artificial social agents to realize their goals by adapting the exploitation of dynamic artifacts in dynamic environments over time. An implemented case study is provided incorporating the model into the multi-agent simulation of the Village EcoDynamics Project developed to study the early Pueblo Indian settlers from A.D. 600 to 1300. The dynamic landscape used for settling and farming is abstracted as an artifact and agents learn to adapt its exploitation over time by employing individual, social and population learning strategies. Comparing various strategies revealed learning through social networks while evolving the extent of the network as the best adaptive strategy. The results are consistent with archeological records as a wider margin is observed between social and non-social learners during periods known for the highest landscape variability. In addition, learning through social networks outperforms learning via cultural beliefs which is expected given the heterogeneity of the landscape.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.001 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.001 | 0.002 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".