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Record W2182734678

A Game AI Approach to Autonomous Control of Virtual Characters

2011· article· en· W2182734678 on OpenAlexaff
Kevin Dill, Lockheed Martin

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsLockheed Martin (Canada)
Fundersnot available
KeywordsComputer scienceMultimediaConsistency (knowledge bases)Control (management)Human–computer interactionArtificial intelligence
DOInot available

Abstract

fetched live from OpenAlex

There is a strong need to develop Artificial Intelligence (AI) for virtual characters which are:  Autonomous – able to function effectively with little or no human input at runtime  Reactive – aware of and responsive to the evolving situation and the actions of the trainees  Nondeterministic – the viewer should never see exactly the same thing twice  Culturally Authentic – act as a person of the portrayed culture would  Believable – maintain immersion by acting in a believably human way This could greatly reduce the training costs, increase accessibility, and improve consistency. As one aspect of the Future Immersive Training Environment Joint Capabilities Technology Demonstration we created the “Angry Grandmother,” a mixed reality character portraying the elderly grandparent of an insurgent whose home is entered and searched by the trainees. She needed to be believable, culturally authentic, nondeterministic, and reactive within the limited scope of the scenario. In addition, she needed to be capable of autonomy, but also responsive to direction from the instructor/operator. The last 10 years have seen a dramatic improvement in the quality of the AI found in many video games; in our opinion, game AI technology has reached a level of maturity at which it is applicable to immersive training. Accordingly, we built an AI which combines Behavior Trees (BTs) and utility-based approaches. This approach is a descendant of that used in several extremely successful video games, including the Zoo Tycoon 2 franchise, Iron Man, and Red Dead Redemption. This paper will present the AI architecture which we used for the Angry Grandmother, compare and contrast it to relevant game AI approaches, and discuss its advantages particularly in terms of supporting rapid development of autonomous, reactive characters, but also in terms of enabling that crucial dichotomy between autonomy and operator control.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.004
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0000.000
Science and technology studies0.0010.002
Scholarly communication0.0020.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.043
GPT teacher head0.254
Teacher spread0.212 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations18
Published2011
Admission routes1
Has abstractyes

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