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Record W2196729185 · doi:10.1080/10282580.2015.1101690

Pains of imprisonment in a “lock em’ up” video game: implications for a peacemaking discourse through new media experiences

2015· article· en· W2196729185 on OpenAlex
Steven M. Downing, Kristine Levan

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueContemporary Justice Review · 2015
Typearticle
Languageen
FieldSocial Sciences
TopicCriminal Justice and Corrections Analysis
Canadian institutionsUniversity of Ontario Institute of Technology
Fundersnot available
KeywordsPrisonImprisonmentPeacemakingRestorative justiceRetributive justiceSociologyPoliticsCriminologyVideo gamePerspective (graphical)Social psychologyPsychologyPolitical scienceEconomic JusticeLawMultimediaComputer scienceSocial science

Abstract

fetched live from OpenAlex

A limited body of literature has explored popular media portrayals of the prison experience. Much of this literature has focussed on film and television. Scant literature has considered new forms of media such as video games’ portrayals of the prison experience. In the current inquiry we examine the computer simulation game, Prison Architect, with respect to how its interactive experience has the potential simultaneously portray and problematize pains of imprisonment, and how these portrayals and problematizations may prompt a public discourse surrounding prison, particularly from a peacemaking perspective, even if the game itself does not incorporate concepts such as restorative justice. To conduct this analysis, we examine game-developer video blogs that relayed information about the game as it was developed (e.g., game content, rationale for creation, and embedded political, social and philosophical orientations toward prisons, prisoners, and the prison-industrial complex). Ultimately we link pains of imprisonment in Prison Architect to the broader societal discourse surrounding rationales for incarceration (i.e., retribution, incapacitation, and rehabilitation) and consider implications for prison themed games, particularly those such as simulation games that afford players a broad degree of freedom, as vehicles through which to engage the public in discourse about prison that can adopt a more human-centered, peace-oriented approach.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.864
Threshold uncertainty score0.601

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.232
GPT teacher head0.445
Teacher spread0.213 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it