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Record W2212297617

Packet Tracer as an Educational Serious Gaming Platform

2011· article· en· W2212297617 on OpenAlexaboutno aff
Ammar Musheer, О. С. Сотников, Shahram Shah Heydari

Bibliographic record

VenueInternational Conference on Networking and Services · 2011
Typearticle
Languageen
FieldComputer Science
TopicOnline Learning and Analytics
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceNetwork packetEmulationClass (philosophy)MultimediaComputer networkArtificial intelligence
DOInot available

Abstract

fetched live from OpenAlex

Serious gaming is quickly becoming an important trend in education, as it provides an interactive as well as enjoyable environment for learning various technology, business and scientific topics. The main objective of this research is to explore the possibility of using Cisco packet tracer's multiuser capability to develop several interactive, multiuser games for teaching networking topics and assessing students skills in the class. We present a list of primary principles for design of such games, and design two multiuser educational games as in-class activities to showcase the benefits of our approach. We demonstrate how students' skills in important network topics such as routing, remote access and security help them succeed in these games. We also provide test results to evaluate the performance of packet tracer in handling multiuser traffic in this scenario. Institute of Technology (UOIT) in Ontario, Canada. UOIT has an undergraduate program in networking and IT security, and also serves as a regional Cisco Network Academy. With growing interest in the networking field and the hands-on nature of the topic, the objective of this project was to make the classroom lecture hours more interactive. The research team began by analyzing and utilizing the tools available through the Cisco Networking Academy. Cisco Packet Tracer's is most commonly used as an emulation platform for Cisco networking devices and IOS network operating system. The new version includes multiuser capabilities that enable designers to create large group based interactions during classroom hours. The Packet Tracer includes many necessary elements needed for CCNA-level education. The research team explored the area of using packet tracer as an educational serious gaming platform by developing two gaming activities, Domination & Relay Race. Domination & Relay Race utilize the multiuser capabilities of packet tracer to the greatest extent. The two games provide students with a great educational value and help them hone their networking expertise. Packet Tracer provides a great interface to gain experience with practical configuration scenarios. Our aim was to combine the powerful capabilities of packet tracer with serious gaming in order to provide a simple and entertaining environment for teaching basic and advanced networking topics.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.750
Threshold uncertainty score0.475

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.054
GPT teacher head0.309
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2011
Admission routes1
Has abstractyes

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