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Record W2250499713

The Aleatoric Milieu: An Architectural Theory on Proxemics and Navigation Design

2015· dissertation· en· W2250499713 on OpenAlexaboutno aff
Elaine Yan Ling Lui

Bibliographic record

VenueUWSpace (University of Waterloo) · 2015
Typedissertation
Languageen
FieldSocial Sciences
TopicHistorical Geography and Cartography
Canadian institutionsnot available
Fundersnot available
KeywordsProxemicsArchitectural theoryArchitectural engineeringEngineeringHuman–computer interactionComputer scienceArchitectureVisual artsArt
DOInot available

Abstract

fetched live from OpenAlex

The Aleatoric Milieu is an architectural theory that combines the space people require to feel at ease and natural wayfinding. By investigating how buildings and cities naturally possess or have been observed to develop ways to accommodate such considerations, we can learn how to create buildings that are hospitable to their communities. The Aleatoric Milieu provides a tool for spatial design that incorporates user-friendly spaces in cities and buildings. The theory strives to foster healthy transitions between inter-personal dynamics while intuitively connecting people to services a building provides, establishing an accessible environment. \n \nIn order to design for cities and buildings that consist of a hospitable design language, how the human body and its receptors interact with others is used to analyze dimensions of public, social and personal scale. To navigate these transitions in their application to the purpose of city and building infrastructure – be it retail, parks, monuments, or an information kiosk – requires a narration of space. Navigation design provides a spatial narration of space using an interconnected concept distilled into the narthex, path, and node. Narthex refers to an initial location of first impressions, informing users of a node and allowing for decisions to continue on a path to the node. The path refers to a recurring architectural treatment that edifies the node – the point of architectural interest, purpose or necessity. \n \nTherefore, the Aleatoric Milieu consists of two main parts: proxemics and navigation design with a third organizing factor. Natural city development principles are used to link proxemics with navigation design to arrive at an architectural language that coincides with the development of cities. The greatest density exists in the public sphere, and the least dense travels the proxemic scale to increased privacy and vice versa through the principles of navigation design. Thus, the Aleatoric Milieu can be applied to strategies for design in specific proxemics at the end of chapter three. \n \nThese principles are visible in museums, as they are institutions that functions as miniature cities – they are the holding place of culture, ideas, or objects that exemplify a city. As such, in this paper, museums are used as case studies to examine the success or obstacles to hospitality through an analysis that uses the Aleatoric Milieu. \n \nFinally, to illustrate a sequence of nodes, a museum design demonstrates a strategy of the Aleatoric Milieu that includes navigation design and proxemics. It is tested against a series of scenarios to accommodate the proxemics of “non-contact middle-class adults” with the addition of child-care supervision standards of Ontario, Canada. \n \nThe Aleatoric Milieu design theory ultimately strives to arrive at an architectural framework that creates inclusive space. Implementing these design considerations can produce concurrent buildings that welcomes and attracts its users, while naturally fostering a sense of community over time.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.010
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.005
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0030.001
Science and technology studies0.0030.019
Scholarly communication0.0100.012
Open science0.0020.006
Research integrity0.0030.002
Insufficient payload (model declined to judge)0.0100.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.014
GPT teacher head0.235
Teacher spread0.221 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2015
Admission routes1
Has abstractyes

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