The effect of a three-week Wii Fit ™ balance training program on dynamic balance in healthy young adults : original research article
Bibliographic record
Abstract
Background : Wii Fit is an exergame that purports to improve balance through a variety of balance training exercises. Despite relatively little research documenting the effects of Wii Fit on balance this technology has been implemented in educational and clinical settings, often with the direct goal of balance enhancement. Research question : The current study examined the effects of three weeks of Wii Fit balance activities on balance in a group of healthy, young adults. Type of study : quasi-experimental design with pre/post testing of effects of intervention. Methods : A total of 19 individuals underwent an initial balance assessment using the star excursion balance test (SEBT) followed by a total of 8 balance training sessions using Wii Fit balance activities. At the end of the three-week training period the SEBT was re-administered both immediately following the final Wii training session and again 24 hours later on a subset of 11 participants. Results : Significant post-training improvements were observed for all SEBT reach directions expect posterolateral and anteromedial. This was interpreted as indicating that dynamic balance had improved in this group of young adults. Conclusions : Following Wii Fit balance training participants SEBT performance improved in 6 of the 8 directions. These results suggest that Wii Fit balance activities can positively impact dynamic balance as measured by the SEBT. Although replication of this study with other populations is needed, these initial findings suggest that Wii Fit may provide an alternative to more traditional balance training activities.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".