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Record W2267574074

Technologies of experience and potential spaces: the implications of digital media for theories of learning

2003· article· en· W2267574074 on OpenAlexaff
Alice J. Pitt, Chloe T. Brushwood Rose

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsYork University
Fundersnot available
KeywordsDigital mediaExperiential learningEpistemologyInteractivityAestheticsObject (grammar)MediationSociologyPsychologyComputer scienceMultimediaArtPedagogySocial scienceArtificial intelligence
DOInot available

Abstract

fetched live from OpenAlex

This dissertation explores new theoretical frameworks for interpreting the significance of digital media for learning, in particular through their experiential and aesthetic qualities. By focussing on the aesthetics of digital media, and specifically computer games and simulations, this study explores the ways in which such media function as technologies of experience rather than objects of representation and, hence, pose new questions about relations of knowledge and learning. While theories of literacy and media education offer a rich literature for understanding the complex issue of visual representation, this study suggests that education needs a theory of digital aesthetics in order to address the unique qualities of the communication of ideas through digital media—experiential qualities such as immersion and interactivity. In order to address the qualities that set digital media apart from other contemporary representational technologies, a theory of digital aesthetics is elaborated in relation to three epistemological and ontological tensions—between our notions of subject and object, real and imaginary, immediacy and mediation. These conceptual tensions are examined through two case studies: first, a limited study of practices in scientific visualization and contemporary art; and, second, a more extensive study of digital games and simulations. These case studies provide a context from which to consider the implications of digital aesthetics for theories of learning through object relations theories of intermediate and cultural experience, or object relations aesthetics: how do we think about learning if digital media are technologies of aesthetic experience? The dissertation concludes with a discussion of theories of learning that privilege the work of the imagination and notions of fantasy and play as the grounds of possibility for the development of the Self. When taken together, theories of digital aesthetics and object relations aesthetics suggest the possibility of new questions for curriculum theory that aim to explore digital media not primarily in terms of their content but as a method for observing how we experience ourselves in the world. As technologies of experience, digital media offer sites of creative illusion and potential spaces for the kind of play or practice of freedom that can help us learn how to learn.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.007
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.019
Threshold uncertainty score0.045

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0070.012
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0050.005
Science and technology studies0.0050.067
Scholarly communication0.0190.036
Open science0.0030.010
Research integrity0.0040.007
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.017
GPT teacher head0.290
Teacher spread0.273 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2003
Admission routes1
Has abstractyes

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