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Record W2306106684

Level up! Gaming as a Tool to Support Science Education

2016· article· en· W2306106684 on OpenAlexaff
Marina Cvetkovska

Bibliographic record

VenueScholarship@Western (Western University) · 2016
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsWestern University
Fundersnot available
KeywordsPopularityAppealCurriculumComputer scienceMultimediaMathematics educationPsychologyPedagogyPolitical science
DOInot available

Abstract

fetched live from OpenAlex

Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences that number in the millions. Even though games are mostly viewed as leisurely pastimes, they can incorporate many effective pedagogical practices and have an enormous potential to deliver STEM education to millions of users simultaneously (Mayo, 2009). Unlike other media, games are highly interactive and have many attributes that could be adapted as pedagogical tools (Annetta, 2008). Given their popularity, many educators have made attempts to incorporate gaming in their classes to support student learning and engagements (Pennington et al, 2014; Bowling et al, 2013; Chuck, 2011; Takemura and Kurabayashi, 2014). This is particularly true in STEM fields, where playing games as education tools has led to significant improvements in test results, student motivation, and knowledge retention (Boeker et al, 2013; Sadler et al, 2013). This workshop aims to familiarize participants with the basis of gaming as used in scientific education and to guide them on the path of designing and implementing a game in their own teaching. Through the course of the workshop, the participants are introduced to several games and are encouraged to think of ways to incorporate these, or similar games, into their own curriculum.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.065

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.002
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0200.005

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.150
GPT teacher head0.395
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2016
Admission routes1
Has abstractyes

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