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Record W2399884099 · doi:10.4086/toc.2013.v009a003

[no title]

2013· article· en· W2399884099 on OpenAlexfundno aff
Per Austrin, Mark Braverman, Eden Chlamtáč

Bibliographic record

VenueTheory of Computing · 2013
Typearticle
Languageen
FieldDecision Sciences
TopicGame Theory and Applications
Canadian institutionsnot available
FundersNatural Sciences and Engineering Research Council of CanadaUniversity of Toronto
KeywordsNash equilibriumEpsilon-equilibriumBest responseRisk dominanceCorrelated equilibriumTrembling hand perfect equilibriumMathematicsMathematical economicsSymmetric equilibriumCombinatoricsEquilibrium selectionMathematical optimizationGame theoryRepeated game

Abstract

fetched live from OpenAlex

$ \newcommand{\eps}{\varepsilon} $ In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random graph $G(n,\frac12)$. This raises the question of whether a similar intractability holds for approximate Nash equilibrium without side constraints such as high value. We give evidence that asking for near-optimal value makes the problem distinctly harder: a simple algorithm finds a $\frac{1}{2}$-approximate equilibrium of optimal value, but getting below $\frac{1}{2}$ is as hard as the Hidden Clique problem. This is in contrast to the basic problem (finding a Nash equilibrium with no optimization criteria) where more sophisticated algorithms, achieving better approximations, are known. Unlike basic Nash equilibrium, which is in PPAD, optimal (maximum value) Nash equilibrium is NP-hard. We proceed to show that optimal Nash equilibrium is just one of several known NP-hard problems related to Nash equilibrium, all of which have approximate variants which are as hard as finding a planted clique. In particular, we show this for approximate variants of the following problems: finding a Nash equilibrium with value greater than $\eta$ (for any fixed $\eta>0$, even when the optimal Nash equilibrium has value $1-\eta$), finding a second Nash equilibrium, and finding a Nash equilibrium with small support. Finally, we consider the complexity of approximate pure Bayes-Nash equilibria in two-player games. Here we show that for general Bayesian games the problem is NP-hard. For the special case where the distribution over players' types is uniform, we give a quasi-polynomial time algorithm matched by a hardness result based on the Hidden Clique problem. A preliminary version of this work appeared in the Proceedings of APPROX 2011.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.022
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.982
Threshold uncertainty score0.000

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.022
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0020.002
Bibliometrics0.0020.003
Science and technology studies0.0020.002
Scholarly communication0.0030.005
Open science0.0020.004
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0180.006

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.112
GPT teacher head0.382
Teacher spread0.270 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations38
Published2013
Admission routes1
Has abstractyes

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