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Creativity and Ingenuity, Design, and Problem Solving

2011· book-chapter· en· W2505548242 on OpenAlexaff
Stephan Petrina

Bibliographic record

VenueIGI Global eBooks · 2011
Typebook-chapter
Languageen
FieldComputer Science
TopicDigital literacy in education
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsIngenuityCreativityCreative problem-solvingFeelingComputer scienceMathematics educationManagement scienceEngineering ethicsPsychologyEngineeringEpistemologySocial psychology

Abstract

fetched live from OpenAlex

One of the most used and abused approaches to technology studies in the schools is creative design and technological problem-solving. Current research suggests that it is not clear what students learn, if anything, in many creative design and technological problem-solving activities. Recalling the previous chapters, it is not enough to merely involve students in activities and problems. Emotions, knowledge, and skills must be articulated, organized, and demonstrated. Inferences from mistakes and successes must be drawn. Procedures must be practiced. One of the reasons that creative design and technological problem-solving activities are often without adequate results is that technology teachers tend to take creativity, design and problem- solving for granted. We assume that creativity, design, and problem-solving are automatic components of what we practice in technology studies. However, little is automatic in education. There is more to design and problem-solving than learning methods and resolving technical problems. In this chapter, current research is brought to bear on creative design, ingenuity, and technological problem-solving. In technology studies, one of our missions is to demystify the processes and products of design and technology. It is not enough to merely teach students to express their creativity, design or solve problems. We use the processes of creative design and problem-solving to disclose self-knowledge and feelings as well as the cultural and material conditions of subsistence, work, and home life. It is relatively easy to say this is the case. What remains is for us to describe how technology teachers can derive knowledge and feelings from technologies. How does doing lead to knowing? This chapter explains eleven methods of disclosive analysis for teachers to use with their students to demystify the processes and products of design and technology. The chapter concludes with an explanation of design briefs, an essential tool for engaging students in design and problem-solving.Request access from your librarian to read this chapter's full text.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.008
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.015
Threshold uncertainty score0.040

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0080.010
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.003
Science and technology studies0.0030.042
Scholarly communication0.0150.009
Open science0.0020.005
Research integrity0.0030.006
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.254
Teacher spread0.222 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2011
Admission routes1
Has abstractyes

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