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Record W2529317750 · doi:10.5430/wje.v6n5p20

Primary School Pupils’ Attitudes toward Learning Programming through Visual Interactive Environments

2016· article· en· W2529317750 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueWorld Journal of Education · 2016
Typearticle
Languageen
FieldComputer Science
TopicTeaching and Learning Programming
Canadian institutionsnot available
Fundersnot available
KeywordsComputational thinkingComputer scienceMathematics educationComputer programmingPresentation (obstetrics)MultimediaLogo (programming language)PsychologyProgramming language

Abstract

fetched live from OpenAlex

New generations are using and playing with mobile and computer applications extensively. These applications arethe outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learningprogramming is not easy for students children. In recent years, academic institutions like theMassachusetts Institute of Technology (MIT) and hi-tech companies, such as Google and Khan Academy, haveintroduced online environments to facilitate the teaching and learning of programming. Most of these programmingenvironments are web-based, and interactive and are supported with visual multimedia features. Therefore, they havebecome easy to use, very attractive and helpful for teaching children how to program and to develop theiralgorithmic and computational thinking skills. The proposed presentation will describe research that examined theteaching of a course to primary school children based on three on-line interactive environments: "Plastelina" for logicgames, “Code with Anna and Elsa” via the Hour of Code project block-oriented programming environment, forblock programming and "Turtle Academy" for textual programming in the Logo language. The current researchincluded the development, implementation and evaluation of the course at an elementary school. In addition, it wasaimed at investigating the pupils' attitudes toward the learning of computer programming, both before and afterparticipation in the course. The results revealed that the pupils' attitudes towards programming remained positivealso also after the participation in the course. It was also found that programming improved children's problemsolving skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.956
Threshold uncertainty score0.394

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.002
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.311
Teacher spread0.294 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it