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Record W2580126182 · doi:10.5430/ijhe.v8n3p47

Educational Game “Mengenal Indonesia” as a Medium to Introduce Indonesia to the Kids

2019· article· en· W2580126182 on OpenAlexvenueno aff
Falahah Falahah, Fadhila Alinda Irrahali

Bibliographic record

VenueInternational Journal of Higher Education · 2019
Typearticle
Languageen
FieldComputer Science
TopicEducational Methods and Media Use
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceEducational gameGame designAndroid (operating system)ADDIE ModelGame DeveloperMultimediaVideo game developmentGame design documentGame art designPedagogySociologyCurriculum

Abstract

fetched live from OpenAlex

Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop the education game that has the main goal to introduce Indonesia to the learners. Games that will be built is android-based game that explore the knowledge or specific fact about certain region or provinces in Indonesia, so it will called as “Mengenal Indonesia”. This game is expected can act as a learning medium to introduce about Indonesia to the student, in interesting way. The game also be equipped with quiz about specific fact on the region that selected by the player. The game is built through ADDIE model as an approach. ADDIE (Analysis, Design, Development, Implementation, and Evaluation) is an approach that common use in design a learning content. The tools that used to build the game is FlashDevelop and using ActionScript 3.0 as programming language. After the game built, we conduct the survey to test the respond of the user. The result show that most of the user feel “Mengenal Indonesia” can help them improving knowledge about Indonesia. Therefore, it is necessary to build the game that has the content the knowledge about Indonesia. This paper will discuss the approach, design and making of educational game that contains information about Indonesia area. This content is selected because currently there is no educational game with a similar content available in the market and this content can be act as additional resource on the Social Sciences subject at elementary school level. The game, we call as “Mengenal Indonesia”, previous name is “know your country”, focusing to introduce some unique aspect about specific region in Indonesia. The source of knowledge we take from the book “RIPUT” (Ringkasan Pengetahuan Umum), that contains common knowledge about Indonesia, such as the longest river, the highest mountain, the fact about certain place in Indonesia, and many more. The game was built using ADDIE approach, that consist 5 steps: analysis, design, deployment, implementation, and evaluation. The game was built using FlashDevelop and ActionScript 3.0 as language script.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.027

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.000
Scholarly communication0.0010.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0080.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.344
Teacher spread0.331 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2019
Admission routes1
Has abstractyes

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