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Comparison Of Physiological Demands Of Basketball Practice Sessions To A Pre-season Game

2017· article· en· W2619626729 on OpenAlexaboutno aff
Anthony D. Speckhard, Jeremy L. Knous, Adam M. Coughlin

Bibliographic record

VenueMedicine & Science in Sports & Exercise · 2017
Typearticle
Languageen
FieldMedicine
TopicSports Performance and Training
Canadian institutionsnot available
Fundersnot available
KeywordsBasketballAthletesPsychologyGame playAnimal sciencePhysical therapyMathematicsSimulationMedicineComputer scienceMultimediaGeography

Abstract

fetched live from OpenAlex

An athlete’s practice is ideally constructed to prepare them for game-type conditions. Training volume however, can be influenced by several factors including frequency, intensity, time, type, and volume of practice. Differences between basketball practices, scrimmages, and games are already illustrated (Montgomery et al., 2010 & Klusemann et al., 2013). The ability to improve practices to mimic game-type conditions could better prepare the athletes to perform in games. PURPOSE: To compare the physiological demands of practice to a pre-season game. METHODS: Ten Division II men’s basketball players participated in this study (20.7 ± 0.9 yrs, 94.0 ± 13.2 kg, 1.90 ± 0.09 m). All players wore Hexoskin activity monitors (Hexoskin, Montreal, CAN) which measure heart rate (HR) via ECG, g-force (above that of the earth’s gravity) via triaxial accelerometry, and time of day (including time spent wearing the monitor). Monitors were worn at practices for the week leading up to and the week following a pre-season game. A dependent, two-tailed t-test compared the average of twelve days of practice (P) to the pre-season game (G). Coefficient of determination was utilized to compare change in time while wearing the monitor to change in training volume (total g-force). RESULTS: Time spent in practice was significantly greater than the game (P = 144 ± 2; G = 126 ± 2 min; p ≤ 0.05). While average HR did not differ (P = 121 ± 5; G = 121 ± 17 bpm), maximal HR was higher in the game (P = 180 ± 6; G = 189 ± 7 bpm; p ≤ 0.05). Average g-force was higher in practice (P = 0.38 ± 0.05; G = 0.30 ± 0.11 m/s2; p ≤ 0.05), however maximal g-force did not differ between the two (P = 3.64 ± 0.42; G = 3.97 ± 0.71 m/s2, p = 0.10). Total g-force (average g-force of the session multiplied by the minutes of the session) differed between the two conditions (P = 55.2 ± 7.7; G = 37.4 ± 13.6 min·m/s2; p ≤ 0.05). A coefficient of determination elucidated an r2 = 0.175, indicating that only 17.5% of the change in total g-force was explained by the difference in time between P and G. CONCLUSION: Practices were longer, less intense based on maximal HR and a trending maximal g-force, with a higher average g-force and total g-force compared to the pre-season game. Volume of training for practices could be better tailored to more closely mimic game-type conditions, although the goals of practice should be considered.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.007

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.062
GPT teacher head0.417
Teacher spread0.355 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations1
Published2017
Admission routes1
Has abstractyes

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