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Record W2621417672

Les jeux vidéo pour enfants: Que savons-nous

2011· article· fr· W2621417672 on OpenAlexaboutno aff
Cheryl K. Olson, Lawrence A. Kutner, Eugene V. Beresin

Bibliographic record

Venuenot available
Typearticle
Languagefr
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesArt
DOInot available

Abstract

fetched live from OpenAlex

Combien de fois a-t-on entendu denoncer les effets pervers des jeux video sur les comportements et les bonnes habitudes de vie des enfants et des adolescents ? Quelle difference faire entre le langage populiste et la realite ? Les professionnels du loisir sont souvent appeles a repondre a des questions ou a mettre en perspective des opinions sur des pratiques emergentes en loisir. Voila pourquoi l’Observatoire quebecois du loisir presente ce bulletin : pour repondre precisement a cette question, sachant qu’a ce jour le chiffre d’affaires des jeux video depasse celui du cinema et que les jeux video occupent de plus en plus une bonne partie du temps libre non seulement des enfants, mais de toute la population. Au dernier Congres mondial du loisir tenu en Coree du sud, en conference principale, la professeure Olson, de l’Universite Harvard, a presente les resultats d’une recherche sur l’omnipresence de la violence dans les jeux video et l’influence de la pratique de ces jeux sur la creation de pensees, les emotions et les comportements violents chez les enfants et adolescents. Les resultats de cette recherche demystifient les effets nefastes des jeux video, mais les chercheurs font des recommandations aux parents qui ont fait grand bruit aux Etats-Unis. Le present bulletin presente les resultats d’une recension etendue des ecrits, ainsi que de sondages et groupes de discussion.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: none
Teacher disagreement score0.031
Threshold uncertainty score0.062

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.020
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0040.002
Scholarly communication0.0040.005
Open science0.0010.002
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0160.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.077
GPT teacher head0.309
Teacher spread0.232 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2011
Admission routes1
Has abstractyes

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Same topicDigital Games and MediaFrench-language works237,207