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Record W2626177829

An Interdisciplinary Study of the Impact of Playing A Marketing Simulation Game on Student Knowledge of Management Accounting/Finance Principles

2014· article· en· W2626177829 on OpenAlexaboutno aff
William J. Wellington, A. J. Faria, David Hutchinson, Maureen Gowing

Bibliographic record

VenueDevelopments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference · 2014
Typearticle
Languageen
FieldBusiness, Management and Accounting
TopicManagement and Marketing Education
Canadian institutionsnot available
Fundersnot available
KeywordsGross marginMultiple choiceAccountingTest (biology)MarketingCertificationFinancial accountingMargin (machine learning)Management accountingPsychologyActuarial scienceEconomicsFinanceBusinessComputer scienceAccounting information systemStatisticsMathematicsManagement
DOInot available

Abstract

fetched live from OpenAlex

An interdisciplinary study of student knowledge of accounting/finance principles in concert with their application in a marketing simulation game was undertaken in three sections of an Introduction to Marketing. The subjects were 454 second year marketing students who took an accounting/finance knowledge test composed of 14 multiple choice questions focused on understanding definitions and making calculations for selected concepts including unit contribution margin, inventory carrying costs, working capital, gross margins, return on sales, straightforward breakeven calculation, current ratio and mark-ups. A total of 368 students agreed to participate in the study from which 308 usable responses were collected, a 67.8% response rate. The study employed a simple pretest-posttest design resulting in a pretest average score of 42.4% (32.7% corrected for guessing) and a posttest average score of 55.5% (43.7% corrected for guessing) for the accounting/finance test. Paired t-test comparisons of pretest versus posttest scores for both uncorrected and corrected for guessing results were significantly different at the .000 level. The overall conclusion was that the marketing simulation experience led to an improvement in knowledge and application of accounting/finance principles. This study provides further evidence for the external validity of business simulation games. Acknowledgements: The research undertaken in this paper was funded by a grant from the Certified Management Accountants of Ontario

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.020
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0010.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.323
Teacher spread0.301 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2014
Admission routes1
Has abstractyes

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Same venueDevelopments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceSame topicManagement and Marketing EducationFrench-language works237,207