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Artificial Neural Networks in Sports: New Concepts and Approaches

2001· article· en· W2711563245 on OpenAlex
Jürgen Perl

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInternational Journal of Performance Analysis in Sport · 2001
Typearticle
Languageen
FieldComputer Science
TopicNeural Networks and Applications
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceArtificial neural networkSelf-organizing mapAdaptation (eye)Context (archaeology)Artificial intelligenceControl (management)Machine learningFeature (linguistics)

Abstract

fetched live from OpenAlex

Artificial neural networks are tools, which - similar to natural neural networks - can learn to recognize and classify patterns, and so can help to optimise context depending acting. These abilities, which are very useful in a lot of technical approaches, seem to be as well useful in particular in analysing and planning tactical patterns in sport games or patterns of learning behaviour in training processes.In a first attempt, in co-operation with LAMES from the University of Rostock, tactical structures in volleyball could successfully be analysed using neural networks.However, the problem is that the special type of network that has to be used for such analyses (i.e. the so called Kohonen Feature Map or KFM) needs a huge amount of data and lacks the necessary dynamic in continuous learning.So in order to describe, analyse, and evaluate continuous learning processes in sports a dynamically controlled network (“DYCON”) has been developed, which consists of a conventional KFM combined with a time-independent neurone-driven control: Each neurone is imbedded in a dynamic performance potential control system, which had been developed for analysis and control of physiological adaptation processes in sport.Two main advantages of DYCON are: Its learning efficiency is very high. In practice, it needs only some hundred data to coin a pattern, where a conventional KFM normally needs about 10.000 to 20.000. Moreover, it can learn continuously and so can recognise and analyse time depending pattern changes.So, DYCON can support the study of processes in sport games in an easier and more efficient way. Moreover, it can help to analyse tactical changes of a team during a season or even during a tournament, as has been done with squash in co-operation with MCGARRY, University of Fredericton. Finally, in a co-operation with RAAB, University of Heidelberg, we try to find out if and how DYCON can be used for analysis and optimisation of training processes in sport.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.358
Threshold uncertainty score0.353

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.028
GPT teacher head0.285
Teacher spread0.257 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it