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HEAD IMPACT CHARACTERISTICS IN YOUTH ICE HOCKEY

2017· article· en· W2737878612 on OpenAlexaffabout
Declan A. Patton, Maciek Krolikowski, Emery Carolyn

Bibliographic record

VenueBritish Journal of Sports Medicine · 2017
Typearticle
Languageen
FieldMedicine
TopicTraumatic Brain Injury Research
Canadian institutionsHotchkiss Brain InstituteAlberta Children's HospitalUniversity of Calgary
Fundersnot available
KeywordsIce hockeyMedicinePhysical medicine and rehabilitationPhysical therapy

Abstract

fetched live from OpenAlex

Background Few studies have investigated head impacts in youth ice hockey, none of which have reported impact mechanisms. Objective To investigate head impact characteristics in youth ice hockey. Design Video analysis. Setting 2013/2014 Calgary bantam (13–14 years) ice hockey season. Methods A previously compiled video database of 7260 bantam ice hockey player-to-player contacts from 22 games was searched for head impact cases. Eight games were randomly selected, two elite and six non-elite, from which head impact cases were analysed. Results A total of 254 head impact cases were identified, which represented 3.5% of all player-to-player contacts at a rate of 11.5 head contacts per game. A total of 100 head impact cases were analysed. Two-thirds of all cases (67%) occurred in close proximity to the boards and 11% of all cases resulted in a penalty. Over half of all impacts (55%) were to the side of the helmet, followed by the cage (29%), rear (7%), front (6%) and top (2%). The primary impacting object was an opposing player in 69% of all cases with the most common being the shoulder (31%), helmet (12%) and glove (10%). The impacting object was the glass and boards for 17% and 11% of all cases, respectively. A secondary impact occurred in 21% of all cases, which was most commonly to the side of the helmet and impacting the glass. One case involving a tertiary impact was identified, which comprised of two impacts to the shoulder of an opposing player and then an impact against the boards during the subsequent fall. Conclusions Impacts in youth ice hockey games are typically to the side and cage of helmets by an opposing player. Helmet performance and standards testing should include representative impacts by compliant surfaces to simulate player-to-player contact.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.018
Threshold uncertainty score0.036

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0030.002
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.076
GPT teacher head0.389
Teacher spread0.313 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2017
Admission routes2
Has abstractyes

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