MétaCan
Menu
Back to cohort
Record W2756025613

And then you hit play: Investigating players’ responses to wayfinding cues in 3D action-adventure games

2017· dissertation· en· W2756025613 on OpenAlexfundno aff
Dinara de Moura Barbosa

Bibliographic record

VenueSummit (Simon Fraser University) · 2017
Typedissertation
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsnot available
FundersNatural Sciences and Engineering Research Council of CanadaSimon Fraser University
KeywordsAdventureAction (physics)PsychologyCommunicationComputer scienceArtificial intelligence
DOInot available

Abstract

fetched live from OpenAlex

This research is concerned with wayfinding, one of the most basic interactions of 3D action-adventure games. Even though players are required to move from point A to point B to progress in games, there is little research on the difficulties, needs, and preferences of players regarding wayfinding in 3D game worlds. It is well known that to alleviate wayfinding issues, designers add wayfinding cues to the game world. However, little is known about how those cues affect players’ in-game behavior and, more importantly, the player experience. This research addresses those issues by investigating players’ responses to a variety of wayfinding cues. To this end, I developed two research tools resembling commercial 3D action-adventure games. Both games (i.e., The Lost Island and A Warrior’s Story) presented several wayfinding cues and tasks, purposefully designed to make players move from one space to the next. I investigate the player experience through mixed method and user-centered approaches, collecting and analysing quantitative and qualitative data. In the first study, all participants played the same version of The Lost Island, and I emphasized the differences between the experiences of more and less skilled players. For the second study, I categorized wayfinding cues into three groups that worked as my independent variables. Participants played one of the three versions of the game (i.e., experimental conditions) and reported on their experiences. Through concrete examples, this work demonstrated how wayfinding cues had an impact on players’ wayfinding behavior and attitude towards the games. Design implications are also discussed. I hope this work will assist wayfinding researchers in their future investigations, and assist wayfinding system designers in creating and ameliorating their systems for a more profound user experience.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.468
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.250
Teacher spread0.227 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2017
Admission routes1
Has abstractyes

Explore more

Same venueSummit (Simon Fraser University)Same topicSpatial Cognition and NavigationFrench-language works237,207