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Record W2761919768

The Dynamics of Control: Exploring Sense of Control, Illusion of Control, and Gambling Self-efficacy among Frequent Gamblers

2014· dissertation· en· W2761919768 on OpenAlexaboutno aff
Marie Sasha Stark

Bibliographic record

VenueTSpace (University of Toronto) · 2014
Typedissertation
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsIllusion of controlSense of controlIllusionPsychologyControl (management)Dynamics (music)Self-controlSocial psychologyCognitive psychologyComputer scienceArtificial intelligence
DOInot available

Abstract

fetched live from OpenAlex

Purpose: This study examines how three types of control - sense of control, illusion of control, and gambling self-efficacy - clarify the relationship between frequent gambling and gambling-related harm. Its objectives are to examine 1) how the three types of control are understood and experienced by the individual, 2) how the types of control link with each other, and 3) how the types of control help explain differences in gambling-related problems. Rationale: Central to this research is the argument that mental health and behavioural addiction theory should be integrated in order to offer a more complete understanding of health and illness. This research bridges the divide by creating and evaluating a new theoretical model. The Dynamics of Control Model incorporates types of control and relationships from the Stress Process Model of mental health and the Integrated Pathways Model of problem gambling. This study focuses on control because it is a central concept in both addiction research and the sociological study of mental health. Methods: Mixed methods are used in this research. Thirty in-depth interviews were conducted with frequent gamblers from Simcoe County, Ontario who play games of skill or chance once a week or more. These data are supplemented with secondary analysis of the 2002 Canadian Community Health Survey, a large nationally representative survey on mental health. Results: Sense of control and gambling self-efficacy help explain the relationship between gambling frequency and problem gambling severity. Frequent gambling is accompanied by little harm when the individual has high sense of control and high gambling self-efficacy. Illusion of control does not play a role in explaining problem gambling severity but is best predicted by type of game. All three types of control are more complex than described in the literature, with internal variations, thresholds of effectiveness, and conceptual limitations. Implications: This study's findings stimulate discussion on low-risk gambling behaviours and the use of categorical diagnoses. The results support future collaborations between mental health and behavioural addictions research, and increased use of the sociological perspective to examine problem gambling. The study concludes by suggesting ways of improving the conceptualization, measurement, and study of control.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.049
Threshold uncertainty score0.098

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.008
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0010.003
Scholarly communication0.0020.001
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.038
GPT teacher head0.304
Teacher spread0.266 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2014
Admission routes1
Has abstractyes

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