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Record W2762911687 · doi:10.1093/pch/19.6.e35-34

35: Availability and Use of Electronic Media is Associated with Shorter Sleep Duration and Poorer Sleep Quality in School-Aged Children

2014· article· en· W2762911687 on OpenAlexaff
Soukaina Paquin, Jamie Cassoff, John Irving, Emily Lane, Regina Yung, Reut Gruber

Bibliographic record

VenuePaediatrics & Child Health · 2014
Typearticle
Languageen
FieldSocial Sciences
TopicChild Development and Digital Technology
Canadian institutionsDouglas Mental Health University Institute
Fundersnot available
KeywordsActigraphySleep (system call)BedroomSleep onsetMedicineSleep onset latencyDuration (music)Electronic mediaPsychologyAudiologyPhysical therapyInsomniaMultimediaPsychiatryComputer science

Abstract

fetched live from OpenAlex

Sleep is essential for healthy development. However, school-aged children are not getting the recommended number of hours of sleep each night. Research suggests that electronic media use is associated with shorter sleep duration and poorer sleep quality in pediatric populations. Few studies have examined this connection in school-aged children and none have employed objective measurements of sleep. The aim of the current study is to examine the association between electronic media use and sleep timing and quality in school age children using objective sleep measures. Participants included 48 school-aged children (mean [± SD] age 8.5±1.6 years). Sleep was assessed objectively using actigraphy, a wrist-watch used to examine sleep-wake patterns by assessing movement. Variables of interest included sleep duration, sleep latency, and sleep continuity. Electronic media use was assessed via parental reports of media availability and the Children's Leisure Activities Study Survey. Electronic media variables included screen time exposure (ie, time spent watching TV/videos, playing videogames, and using the computer), and availability of electronic media (ie, TV, DVD and MP3 players, computer, radio, video game console, and cell phone) in the bedroom. More screen time was associated with significantly shorter sleep duration sleep, poor sleep efficiency, and increased sleep fragmentation (r=−0.40, P<0.01; r=−0.34, P<0.05; r=0.45, P<0.01, respectively). More time spent playing video games was associated with shorter sleep duration, poor sleep continuity (r=−0.54, P<0.01; r=−0.29, P<0.05; r=0.46, P<0.01, respectively). 12% of children had a computer in their bedroom, which was found to be strongly associated with longer sleep latency, later sleep onset, and later sleep end time (r=0.50, P<0.01; r=0.49, P<0.01; r=0.42, P<0.01, respectively). This study shows that there are significant associations between use and availability of electronic media and poorer sleep as measured by actigraphy in school-aged children. These findings support previous research utilizing subjective measures of sleep in adolescents and help shed light on the potential factors at play in the context of sleep deprivation in younger age groups.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.023
Threshold uncertainty score0.990

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.270
Teacher spread0.255 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2014
Admission routes1
Has abstractyes

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