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Record W2775300205 · doi:10.1109/smc.2017.8122969

Facilitating player progression by implementing procedural music in videogames

2017· article· en· W2775300205 on OpenAlexaff
Jayden Chan, Justin John Daza, William C. Kwan, Anup Basu

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicMusic Technology and Sound Studies
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsComputer scienceEntertainmentMultimediaGraphicsGame DeveloperVideo gameGame designHuman–computer interactionVisual artsArt

Abstract

fetched live from OpenAlex

While the multi-million-dollar videogame industry sees constant improvements in visuals and processing power with every new processor, gaming console, or graphics card release, is there any avenue to pursue new innovations in this discipline? One answer lies in the introduction of procedural music in videogames as an innovative means of overcoming the repetitive nature of traditionally composed game music and to enhance the immersive response of game music to player actions. While most studies are preoccupied with the descriptive evaluation of how entertaining procedural music is in comparison to traditionally composed music, we pursue a novel study on the utility of implementing procedural music in videogames as a tool for facilitating player progression. To do so we employ objective, quantitative measures to gather results that can quantify the utility of implementing procedural videogame music, unlike other studies. We demonstrate that users playing a game with a procedural music model that actively instructs and assists players can complete game levels in a significantly more time efficient manner and are more likely to rate the procedural music model as having significantly contributed to the game's entertainment and engagement.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.012

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.028
GPT teacher head0.313
Teacher spread0.285 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2017
Admission routes1
Has abstractyes

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