Purchasing the Canadian Teenage Identity: ICTs, American Media, and Brand-Name Consumption
Bibliographic record
Abstract
Introduction In 1973, anthropologist Clifford Geertz stated: We live ... in an 'information gap.' Between what our body tells us and what we have to know in order to function, there is vacuum we must fill ourselves, and we fill it with information (or misinformation) provided by our culture. (1) Less than decade later sociologist Raymond Williams wrote that the information provided by our culture (to borrow term from Geertz) was Advertising: The Magic System. For Williams, advertising is not simply means of selling but also a true part of the culture of confused (2) Today, information and communication technologies (ICTs) along with the merger between the culture industries and big business have produced individuals with fragmented identities oversaturated with images, relationships, and information: in short, saturated selves. (3) This dislocates the individual from conventional forms of identifying who they are As such, the saturated self is displaced individual is also part of larger Technological Diaspora, that is, those search to redefine themselves in light of new ICTs and return to their homeland, their consumption-constructed nation, or the of youth. The idea of an was first conceived in 1983, when Benedict Anderson, former Professor of International Studies at Cornell University, published Imagined Communities: Reflections on the Origin and Spread of Nationalism. In his work, Anderson chronicles how language formed nationalism and how nations were mere artificial constructs that bound people together--even when geographically disparate--through the idea of sharing similar cultural patterns (namely, language). (4) The reconstruction of Anderson's imagined community in the new millennium is produced by the culture industries of the media through the privileging of youth culture, which allows people from all geographic areas, age brackets, racial backgrounds, and economic conditions to share similar cultural patterns of consumption (or, at minimum, the desire for consumption) of products that make person feel young. Whether listening to popular radio station, skimming the pages of fashion magazine, watching television sitcom, or simply walking down city street, the culture industries' message is simple: (1) to be young is to be happy; (2) youth is hip; and, (3) the way to be young is to buy products that give you that youthful feeling. As youth search for acceptance during adolescence and continually look for sense of identity and community, they rely (either consciously or unconsciously) on the culture industries for guidance. Young people find their identity in the mythical media creation of the of youth. (5) The desire to be citizen in the of youth, however, is not restricted to young people since the line between adulthood and adolescence has been blurred by the culture industries. As consequence, the processes that have been attributed by psychologists to the stage of development in the individual's life referred to as adolescence now life-long processes which leave that individual in state of perpetual adolescence. (6) This article examines the emergence of perpetual adolescence as growing concern in North American society. It looks at the ways in which American popular music, popular culture, and advertising influence and disturb the identity formation of teenagers by linking the rise of American big business and advertising over the last 150 years with developments in ICTs to illustrate how and why distinctly youth focus arose in the media. While much has been written about young people and their relationship to the media, and, more recently, the phenomenon of childhood disappearing, no one has yet noted that what is really happening is that the media is extending adolescence forever. …
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.003 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.003 | 0.003 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".