Embracing Wonder and Curiosity: Transforming Teacher Practice Through Escape Rooms and Design Thinking
Bibliographic record
Abstract
This session will present emerging observations of teacher participant reflections describing their experiences with design thinking and user experiences after an initial escape room provocation. Design thinking can support teacher- and student -construction of learning through collaboration, immersive user-experience and curriculum connections. This phenomenological interview methodology engages teacher participants to explore how wonder and curiosity might transform their teacher practice through a district-wide and district-led design thinking cohort. Recruited participants will participate in a focus group, followed by two individual interviews over a six-month period. Initial interviews will seek to share how gamification, design thinking and co-construction of learning in a K-12 classroom influenced a fostering of curiosity and wonder through the lens of a user experience. Follow-up individual interviews will encourage teacher reflection on the contribution escape rooms may have played in supporting critical thinking and real-world connections through design thinking and collaboration for teachers and student learning. The presentation will share emerging as well as unanticipated findings identified during the phenomenological review to date.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".