The platformization of cultural production: Theorizing the contingent cultural commodity
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Abstract
This article explores how the political economy of the cultural industries changes through platformization: the penetration of economic and infrastructural extensions of online platforms into the web, affecting the production, distribution, and circulation of cultural content. It pursues this investigation in critical dialogue with current research in business studies, political economy, and software studies. Focusing on the production of news and games, the analysis shows that in economic terms platformization entails the replacement of two-sided market structures with complex multisided platform configurations, dominated by big platform corporations. Cultural content producers have to continuously grapple with seemingly serendipitous changes in platform governance, ranging from content curation to pricing strategies. Simultaneously, these producers are enticed by new platform services and infrastructural changes. In the process, cultural commodities become fundamentally “contingent,” that is increasingly modular in design and continuously reworked and repackaged, informed by datafied user feedback.
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The record
- Venue
- New Media & Society
- Topic
- Digital Games and Media
- Field
- Social Sciences
- Canadian institutions
- University of Toronto
- Funders
- —
- Keywords
- Corporate governanceCommodityProduction (economics)PoliticsModular designEconomicsBusinessMarketingCommerceSociologyEconomic systemMarket economyPolitical scienceManagementComputer scienceMicroeconomicsLaw
- Has abstract in OpenAlex
- yes