MétaCan
Menu
Back to cohort
Record W2811461449 · doi:10.4230/lipics.fun.2018.27

The complexity of speedrunning video games

2018· article· en· W2811461449 on OpenAlexaff
Manuel Lafond

Bibliographic record

VenueDROPS (Schloss Dagstuhl – Leibniz Center for Informatics) · 2018
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsTreewidthParameterized complexityBoosting (machine learning)Bounded functionComputer scienceRouting (electronic design automation)Time complexityExponential time hypothesisKnapsack problemCombinatoricsTheoretical computer scienceDiscrete mathematicsMathematicsMathematical optimizationArtificial intelligencePathwidthGraphAlgorithm

Abstract

fetched live from OpenAlex

Speedrunning is a popular activity in which the goal is to finish a video game as fast as possible. Players around the world spend hours each day on live stream, perfecting their skills to achieve a world record in well-known games such as Super Mario Bros, Castlevania or Mega Man. But human execution is not the only factor in a successful speed run. Some common techniques such as damage boosting or routing require careful planning to optimize time gains. In this paper, we show that optimizing these mechanics is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. We show that the problem of finding the optimal damage boosting locations in a game admits an FPTAS and is FPT in k + r, the number k of enemy types in the game and r the number of health refill locations. However, if the player is allowed to lose a life to regain health, the problem becomes hard to approximate within a factor 1/2 but admits a (1/2 - epsilon)-approximation with two lives. Damage boosting can also be solved in pseudo-polynomial time. As for routing, we show various hardness results, including W[2]-hardness in the time lost in a game, even on bounded treewidth stage graphs. On the positive side, we exhibit an FPT algorithm for stage graphs of bounded treewidth and bounded in-degree.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.016
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.017
Threshold uncertainty score0.057

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.016
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.002
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0050.008
Open science0.0030.003
Research integrity0.0030.004
Insufficient payload (model declined to judge)0.0170.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.059
GPT teacher head0.309
Teacher spread0.250 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2018
Admission routes1
Has abstractyes

Explore more

Same venueDROPS (Schloss Dagstuhl – Leibniz Center for Informatics)Same topicArtificial Intelligence in GamesFrench-language works237,207