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Record W2884580566 · doi:10.11575/prism/32354

Understanding the Transition of Teachers from Game Users to Game Designers

2018· dissertation· en· W2884580566 on OpenAlexaboutno aff
Yang Liu

Bibliographic record

VenuePRISM (University of Calgary) · 2018
Typedissertation
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsTransition (genetics)Game designGame mechanicsVideo game designComputer scienceHuman–computer interactionMathematics educationPsychologyChemistry

Abstract

fetched live from OpenAlex

Video games play an important role in education, having a strong influence on the Net Generation; however, the idea of teachers as designers of digital classroom games to support student learning has not been widely embraced. The purpose of this study was to gain a deeper understanding of internal and external factors that influence teachers’ capacity to teach and inspire them to move from game users to game designers. This mixed-method case study involved a group of teachers who used and/or designed games for students. The four unique case groups were grounded in three cities and four school districts in Alberta, Canada. Qualitative data were collected from five teachers and six school administrators, six student focus group interviews, eight in-class observations, and two teacher-designed games. Quantitative data were collected from one online survey completed by all five participating teachers. First and second cycle data coding and analyses (Saldaña, 2013) were used to answer the following four research questions: 1) What are the key factors that influence teachers in using digital game-based learning environments? 2) What are the key factors that influence teachers in designing digital game-based learning environments)? 3) What are the conditions needed to develop teachers’ capacity to be designers of digital games? 4) What factors influence the transition of teachers from being game users to game designers to support student learning. iii Key findings from the analysis showed that 1) teachers’ passion towards Digital Gamebased Learning (DGBL) played an important role in motivating them not only to use games but design games, and 2) their technical and pedagogical knowledge worked as a foundation to help teachers transition from game users to game designers. The implications of this study are: 1) my research showcased potential opportunities for both pre-service and in-service teachers regarding designing games in the classroom; 2) school administrators my reference my study to provide resources to support teachers’ innovative teaching approaches and encourage them to be risk-takers; and 3) my research offers options for professional developers to develop courses on game design in order to prepare teachers to use/design games in pedagogically sound ways.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.030
Threshold uncertainty score0.059

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.012
Meta-epidemiology (narrow)0.0000.001
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0040.006
Scholarly communication0.0090.009
Open science0.0010.004
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0020.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.052
GPT teacher head0.278
Teacher spread0.227 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2018
Admission routes1
Has abstractyes

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