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Record W2888780552 · doi:10.15396/eres2018_119

Practical implications of serious gaming for urban redevelopment of Merwe4Haven in Rotterdam

2018· article· en· W2888780552 on OpenAlexaboutno aff
Peter de Jong

Bibliographic record

Venue25th Annual European Real Estate Society Conference · 2018
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsRedevelopmentArchitectureComputer scienceQuarter (Canadian coin)Value (mathematics)Point (geometry)Scale (ratio)Outcome (game theory)Duration (music)Mathematics educationEngineeringPsychologyCivil engineering

Abstract

fetched live from OpenAlex

Is there added value in the utilisation of serious gaming outcome for practice in real life? One of the courses at Management in the Built Environment at the faculty of Architecture and the Built Environment of Delft University of Technology is the management game. Didactics of this course have been previously discussed at ERES. The focus of this paper is on the content and results of the latest edition. In 2017/2018 the course is given in the first and third quarter with urban redevelopment of the harbour area Merwe4Haven in Rotterdam and Schiedam as topic. Respectively 80 and 175 students have worked together in groups within the concept of roleplay. With groups of 9 students, this resulted in 30 strategies for the area. The purpose of this paper is twofold: firstly a comprehensive summary of those 30 strategies, and secondly an evaluation of the management game as a mean to reach such results, and the utility of these result for policy and practice. The research approach is at one hand a typical example of research by design – evaluation of the 30 parallel designed strategies and how it is accepted by stakeholders. From the educational point of view the research questions relate more to the level of complexity and scale which can be achieved within a course based on roleplay within the given limitations; the available time students can spend in 10 weeks and the entrance level of students halfway their study. The specific findings in this paper is a list of development strategies relevant for practice. Municipalities are using the results especially to enhance brainstorming during policy making and support the dialogue with their citizens. The more extreme solutions may not always be realistic, but can be instrumental in brainstorming and fostering discussion. The educational reflection reveals a trade-off between complexity and depth. Introducing a large scale with many stakeholders and optional impacts on the area and influences in many fields lead to a more abstract perception of the strategy where design concepts stay less tangible. The implication of this paper is to strengthen social and practical utilisation of education. With public presentation of the results society have immediate profit of the outcome and practitioners can apply the outcomes in the process of redevelopment, while students have a realistic experience (reflection of society and practice) to enrich their education.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.024
Threshold uncertainty score0.066

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0050.003
Scholarly communication0.0050.002
Open science0.0020.004
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0200.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.057
GPT teacher head0.380
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2018
Admission routes1
Has abstractyes

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