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Record W2901442092

Virtual Humanity: Empathy, Embodiment and Disorientation in Humanitarian VR Experience Design

2018· article· en· W2901442092 on OpenAlexaboutno aff
Helen Kennedy, Sarah Atkinson

Bibliographic record

VenueUniversity of Brighton Repository (University of Brighton) · 2018
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsHumanityEmpathyVirtual realityPsychologyCognitive psychologyHuman–computer interactionSocial psychologyComputer sciencePolitical science
DOInot available

Abstract

fetched live from OpenAlex

With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering new opportunities for empathetic, political and cultural engagement. The possibilities of these new technologies of capturing and exhibiting locations and situations have drawn journalists, activists and documentary makers to the form. In this article, we examine four such case studies that have sought to make use of the VR cinema 360-degree format to illuminate specific aspects of human experience. In the award winning Notes on Blindness: Into Darkness the filmmakers and VR designers create an emotionally powerful experience based around visual impairment. In the second case study, Home: Aamir, theatre practitioners (National Theatre) create an experience that positions the viewer in an immersive first hand account of one migrant’s journey from the Sudan to the Calais Jungle camp. 6 x 9 was produced by Guardian journalists and places the viewer into a harrowingly realistic and challenging experience of a US solitary confinement cell. The final example, Draw Me Close, (National Theatre and the National Film Board of Canada) is a complex and experimental piece of virtual theatre that examines grief, loss and bereavement. To describe the close engagement required for the study of these four examples we propose a ‘virtual-reality ethnography’ methodology and evolve an initial framework of attention through which to engage with and research the emergent complex experiences being conceived and delivered through VR and 360-degree film-making and experience design.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.007
Threshold uncertainty score0.028

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0020.009
Scholarly communication0.0070.004
Open science0.0010.006
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.016
GPT teacher head0.205
Teacher spread0.190 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2018
Admission routes1
Has abstractyes

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Same venueUniversity of Brighton Repository (University of Brighton)Same topicVirtual Reality Applications and ImpactsFrench-language works237,207