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Record W2943153303 · doi:10.4309/jgi.2019.41.4

When Losing Money and Time Feels Good: The Paradoxical Role of Flow in Gambling

2019· article· en· W2943153303 on OpenAlexvenueno aff
Raymond Lavoie, Kelley Main

Bibliographic record

VenueJournal of Gambling Issues · 2019
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyCounterintuitiveSocial psychologyContext (archaeology)Epistemology

Abstract

fetched live from OpenAlex

Despite being well-known for its positive consequences, the psychological state of flow has raised some concerns. In this research, we advanced our understanding of the relationships that flow has in the context of online gambling. Across two studies, in which participants played blackjack and slots, we demonstrated that flow is associated with an increase in the amount of time spent gambling. Flow is also related to an increase in the amount of money spent. We demonstrated that the reason that flow increases the amount of playing time is that its inherently enjoyable nature makes it difficult to stop. We also tested the alternative hypothesis that this relationship occurs because in flow, people lose track of time. Although flow is related to losing track of time, that does not mediate the relationship with playing time. Lastly, we demonstrated that despite losing more money and spending more time while gambling, those who experienced flow had more enjoyable experiences overall, creating a counterintuitive and potentially dangerous situation for gamblers. A secondary goal of this research was to explore ways in which to protect consumers from this paradox. We used warning messages and on-screen interruptions to potentially thwart flow. However, both tactics were ineffective. We discuss the implications for future research and practice.RésuméBien qu’il soit connu pour ses conséquences positives, l’état de fonctionnement psychologique optimal (state of flow) suscite certaines inquiétudes. Dans cette recherche, nous approfondissons notre compréhension des relations propres à cet état qui s’établissent dans le contexte du jeu en ligne. Dans deux études dans lesquelles les participants ont joué au blackjack et à des machines à sous, nous avons démontré que l’état optimal est associé à une augmentation du temps passé à jouer. Cet état psychologique est également lié à une augmentation des dépenses. Nous démontrons la raison pour laquelle l’état optimal augmente le temps de jeu, notamment sa nature intrinsèquement agréable qui rend un arrêt difficile. Nous avons également testé l’autre hypothèse selon laquelle cette relation est due au fait que, dans cet état optimal, les gens perdent le contrôle du temps. Bien que cet état soit lié à la perte de la notion du temps, cela ne modifie pas la relation avec le temps de jeu. Enfin, nous démontrons que malgré la perte d’argent et la perte de temps au jeu, ceux qui vivent une expérience optimale au jeu ont eu des expériences plus agréables dans l’ensemble, créant une situation contre-intuitive et potentiellement nocive pour les joueurs. Un objectif secondaire de cette recherche est d’explorer les moyens de protéger les consommateurs de ce paradoxe. Nous avons utilisé des messages d’avertissement et des interruptions à l’écran pour tenter d’entraver l’état optimal, en vain. Ces deux tactiques se révèlent inefficaces. Nous abordons les répercussions pour la recherche et la pratique futures.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.018
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.020

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.018
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.003
Scholarly communication0.0030.003
Open science0.0000.001
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.105
GPT teacher head0.397
Teacher spread0.291 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations24
Published2019
Admission routes1
Has abstractyes

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