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Record W2947312950

Female Nightmare Protection as a Function of Sex Role Identity and Sex of Experimenter

2018· article· en· W2947312950 on OpenAlexaff
Kendall Zielke, Justin Haylin

Bibliographic record

VenueStudent Research Proceedings · 2018
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsMacEwan University
Fundersnot available
KeywordsNightmarePsychologyVideo gameAction (physics)Task (project management)Social psychologyDreamIdentity (music)Perspective (graphical)Computer gameMultimediaComputer science
DOInot available

Abstract

fetched live from OpenAlex

Previous research has shown that video-gamer's dreams are associated with less threatening content but also that they often do not consider such dreams to be nightmares, or find them to be scary. It is likely that gamers who play combat-centric action-type video games practice quick reactions that allow them to develop defensive maneuvers, so that when the gamer experiences a chase-type threat in a dream, it is empowering instead of intimidating. The nightmare protection effect has been demonstrated in several correlational and experimental studies, using military-personal and university-age males as participants. With female gamers, the effect is more likely to be present in those that play combat games with high frequency and who identify as more masculine in their sex-role identity. Addressing the limitations of a previous experiment with male-gamers, current and ongoing research is experimentally investigating the nightmare protection effect in university women, as a replication and extension. The current study has two independent variables (computer use and sex of experimenter). The computer use conditions are combat video game play and computer scholarly search task, which serves as a control condition. All research participants are exposed to a frightening film clip and are randomly assigned to play a first-person shooter combat-centric action video game or perform an online computer search task. They are randomly assigned to either a male or female experimenter. We hypothesized that participants playing an action first-person perspective video game, and who identify as more masculine in their sex-role identity, will experience the nightmare protection effect. Discipline: Psychology Faculty Mentor: Dr. Jayne Gackenbach

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.010
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.008
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0100.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.132
GPT teacher head0.485
Teacher spread0.353 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2018
Admission routes1
Has abstractyes

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