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Record W2948752166

Fine motor recovery in chronic stroke: Commercial gaming in community level care

2013· article· en· W2948752166 on OpenAlexaff
Kate Paquin, Suzanne Ali, Kelly Carr, Sean Horton

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldMedicine
TopicStroke Rehabilitation and Recovery
Canadian institutionsUniversity of Windsor
Fundersnot available
KeywordsRehabilitationStroke (engine)Physical therapyPhysical medicine and rehabilitationTest (biology)MedicineActivities of daily livingMotor functionAffect (linguistics)Chronic strokePsychology
DOInot available

Abstract

fetched live from OpenAlex

Introduction: In the years that follow a stroke, many survivors are living with persisting upper extremity deficits that can affect their ability to complete activities of daily living. Chronic stroke survivors are often offered little to no rehabilitation due to a perceived motor plateau, which can affect their motivation and confidence towards future rehabilitation. Virtual reality, in the form of commercial gaming, can act as a new and motivating way to complete rehabilitation, and can be a time and cost effective tool for the survivor. Purpose: To investigate the effectiveness of commercial video gaming as an intervention for fine motor recovery in chronic stroke. Methods: Seven participants in the chronic phase (i.e., one year) post-stroke have completed an eight-week program in which they played the Nintendo Wii for 15 minutes two times per week using their more affected hand as part of their larger rehabilitation program. The outcome measures used were the Stroke Impact Scale (SIS). Jebsen Hand Function Test (JHFT), Box and Block Test (BBT), and the Nine Hole Peg Test (NHPT). Results: Percent change scores from baseline through post-testing show improvements in the more affected hand on all four dependent measures. SIS scores have improved an average of 8.1%, JHFT scores have improved 10.3%, BBT scores by 22.3% and NHTP scores have improved by 23.9%. Discussion: These encouraging findings within this limited sample showcase the positive impact commercial gaming can have on those with chronic stroke in a community rehabilitation setting and suggest that further study is warranted.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.030
Threshold uncertainty score0.059

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.000
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.035
GPT teacher head0.298
Teacher spread0.263 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2013
Admission routes1
Has abstractyes

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