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Record W2950741554 · doi:10.1093/cdn/nzz050.p16-050-19

What’s Cooking? A Content and Quality Analysis of Food Preparation Mobile Applications (P16-050-19)

2019· article· en· W2950741554 on OpenAlexaffabout
Jacqueline Marie Brown, Amina Siddiqi, Hannah Froome, JoAnne Arcand

Bibliographic record

VenueCurrent Developments in Nutrition · 2019
Typearticle
Languageen
FieldSocial Sciences
TopicChild Development and Digital Technology
Canadian institutionsOntario Tech University
Fundersnot available
KeywordsApp storeMobile appsQuality (philosophy)Food scienceServing sizeContent analysisQualitative analysisAdvertisingBusinessWorld Wide WebComputer scienceChemistryQualitative research

Abstract

fetched live from OpenAlex

To assess the nutrition content and overall quality of mobile apps for children that focus on food preparation. These apps are games that require the user to cook, prepare and decorate virtual foods. A systematic search of the Canadian Apple App and Google Play Stores was conducted using 16 unique search terms related to nutrition, education, and children. Apps were included for analysis if they were rated appropriate for children, if the app had been updated since January 2016 and was in English. App titles, developers and descriptions were screened to identify apps eligible for analysis. App content was assessed by classifying foods according to the Canadian Food Guide categorizations. App quality was evaluated using the Mobile Application Rating Scale (MARS), which ranges from 1 (lowest quality) to 5 (highest quality). All screening and analysis were conducted by two independent reviewers with a third reviewer to resolve disagreements. A total of 2575 unique apps were identified. After screening, 142 were included in the analysis. Apps were most likely to contain the following foods: Dairy products (73%), candy/frozen desserts (71%), refined grains (68%) fruits (61%), lean meats (52%), desserts/baked goods (49%), vegetables (44%), sugar-sweetened beverages (38%) and processed meats (33%). Apps were least likely to include fish (14%), plant-based proteins (10%), and whole grains (4%). Although the appearance of fruits in apps was high, in 55% of apps fruit was shown in combination with desserts, chocolate and candy, and rarely on their own (7%). Apps were more likely to include sweet, high-sugar foods and/or sugar-sweetened beverages (86%) over savoury, high-sodium foods (40%). No app directly provided nutrition information and only 3% of apps included healthy eating messages. The mean MARS score was 3.6 (range 2.5–4.8), indicating moderate quality overall. Children’s food preparation games were moderate quality and include many foods that are not recommended by dietary guidelines. Given the popularity of these games, collaborations between app developers and nutritionists could enhance the quality and content of food preparation apps by incorporating a variety of foods recommended by current guidelines and healthy eating messages. Ontario Research Excellence Fund.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.340
Threshold uncertainty score0.457

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.083
GPT teacher head0.383
Teacher spread0.301 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2019
Admission routes2
Has abstractyes

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