Exploiting evolutionarily conserved pathways to promote plasticity of human spinal circuits
Bibliographic record
Abstract
Humans evolved from species that walked on all 4 limbs, which means that experiments in quadrupeds can guide and support experiments in humans. This is particularly helpful for neural rehabilitation because the central nervous system is plastic in nature, meaning that activities promoting central nervous system activity can alter subsequent output properties. This is known as neuroplasticity and can be measured as changes in spinal cord excitability through reflexes as a proxy. By targeting evolutionarily conserved pathways that act on similar interneurons within the spinal cord to either increase or decrease excitability, it may be possible to preferentially modulate spinal cord excitability based on a desirable outcome. For example, rhythmic movement reduces spinal cord excitability whereas brief sensory input to cutaneous afferents increases spinal cord excitability. Alterations in spinal cord excitability have been shown to outlast the activity duration, suggesting that neuroplasticity is not transient. This evidence suggests that both rhythmic movement and sensory input can induce acute neuroplasticity of spinal cord excitability. The overall purpose of this dissertation was 2-fold: (i) to provide reviews of how evolutionarily conserved pathways are studied in humans and how they contribute to human rhythmic movement; and (ii) experimentally examine how these conserved pathways, which converge onto similar interneuron circuitry, can be exploited to cause bidirectional changes in spinal cord excitability. Reviews indicate that humans have retained characteristics of quadrupedal locomotion and, in particular, activity of the arms affects the excitability of the legs, and vice versa. Cutaneous input is integrated throughout the body during locomotion, such that cutaneous sensations elicit neuromechanical responses that are nerve-specific and modulated according to the phase of movement. In experiment 1, there was increased spinal cord excitability following patterned stimulation of cutaneous afferents innervating the bottom of the foot. In experiment 2, stimulation to cutaneous afferents innervating both the top and bottom of the foot amplified voluntary plantar- and dorsiflexion. In experiment 3, cervicolumbar connections were exploited to amplify plasticity in spinal cord excitability induced by rhythmic movement. Finally, in experiment 4, there were interactions of rhythmic movement and fatigue, which both reduce spinal cord excitability, with cutaneous stimulation, which increases spinal cord excitability, such that reductions in spinal cord excitability associated with fatigue were mitigated by cutaneous stimulation. Taken together, these experiments suggest that cutaneous stimulation can increase spinal cord excitability, whereas quadrupedal locomotor activity can decrease spinal cord excitability. These conserved pathways can be exploited to intentionally modify spinal cord excitability in a bidirectional fashion, which provides fruitful information for the exploration of rehabilitation and sport performance practices.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".