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Record W2972419605 · doi:10.4309/jgi.2019.42.4

Reflections on Poverty, Homelessness and Problem Gambling: Discoveries from a World Cafe

2019· article· en· W2972419605 on OpenAlexvenueaboutno aff
Eden Hamilton Wright, Julia Woodhall‐Melnik, Sarah Hamilton‐Wright, Sara J. T. Guilcher, Aklilu Wendaferew, Andrée Schuler, Flora I. Matheson

Bibliographic record

VenueJournal of Gambling Issues · 2019
Typearticle
Languageen
FieldHealth Professions
TopicHomelessness and Social Issues
Canadian institutionsnot available
Fundersnot available
KeywordsPovertyHarmAddictionPsychologyAllianceHealth carePublic healthPublic relationsPolitical scienceCriminologySociologyNursingPsychiatryMedicineSocial psychology

Abstract

fetched live from OpenAlex

Problem gambling is a hidden public health concern, especially among people who experience poverty and homelessness, with combined prevalence of lifetime problem and pathological gambling ranging from 29.8 to 58.2% based on studies from North America. Service providers in the non-addiction sectors (e.g., housing and primary health care) have not traditionally screened their clients for problem gambling behaviours or concerns. In an effort to build multi-sector awareness and stimulate discussion about problem gambling, poverty, and homelessness, we invited practitioners from the social, health and human services community and people with lived experience to join a knowledge translation and mobilisation event using the World Café method. The purpose of this paper is to summarize the knowledge generated about problem gambling, poverty, and homelessness, from the perspectives of the World Café participants. We identified themes that align with quality of care espoused by the World Health Organization, Health Quality Ontario, and the Organisation for Economic Co-operation and Development. These include delivering care that is highly accessible to clients experiencing poverty in a one-stop-shop that is timely, and efficient; patient-centred and equitable with respect to gender and sexual orientation; culturally sensitive; trauma-informed; that provides a therapeutic alliance and a safe space to enhance well-being. Participants identified the need for a plain language, accessible definition of problem gambling and the need to create awareness of the harm associated with problem gambling in targeted messages that engage clients, policy makers and the general public.RésuméLe jeu problématique est un problème de santé publique caché, en particulier chez les personnes en situation de pauvreté et d'itinérance, avec une prévalence combinée du jeu problématique et du jeu pathologique au cours de la vie allant de 29,8 à 58,2%, selon des études réalisées en Amérique du Nord. Les fournisseurs de services dans les secteurs non liés à la toxicomanie (p. ex., le logement et les soins de santé primaires) n’ont pas toujours soumis leurs clients à un dépistage de comportements ou de problèmes liés au jeu. Dans le but de sensibiliser les différents secteurs et de stimuler la discussion sur la dépendance au jeu, la pauvreté et l’itinérance, nous avons invité des praticiens de la communauté des services sociaux, de la santé et communautaires et des personnes ayant une vécue cette expérience à se joindre à un événement d’application des connaissances et de mobilisation, en nous fondant sur la méthode « World Café ». Le but de cet article est de résumer les connaissances générées sur le jeu problématique, la pauvreté et l’itinérance, du point de vue des participants au World Café. Nous avons relevé des thèmes correspondant à la qualité des soins préconisés par l’Organisation mondiale de la santé, Qualité des services de santé Ontario et l’Organisation de coopération et de développement économiques. Ces thèmes incluent la fourniture de soins 1) grandement accessibles pour les clients en situation de pauvreté, dans un guichet unique rapide et efficace 2) centrés sur le patient et équitables en ce qui concerne le genre et l’orientation sexuelle; 3) adaptés à la culture; 4) sensibles aux traumatismes; 5) offerts en alliance thérapeutique et 6) prodigués dans un espace sécuritaire pour améliorer le bien-être. Les participants ont relevé la nécessité de formuler une définition de la dépendance au jeu en termes simples et accessibles, ainsi que la nécessité de sensibiliser le public au préjudice associé au jeu problématique dans des messages ciblés qui engagent les clients, les décideurs et le grand public.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.542
Threshold uncertainty score0.794

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.174
GPT teacher head0.480
Teacher spread0.306 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations14
Published2019
Admission routes2
Has abstractyes

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