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OP05 A conversation card game motivates british columbians to engage in advance care planning

2019· article· en· W2997240249 on OpenAlexaff
Eman Hassan, Doris Barwich, Kevin Kennedy

Bibliographic record

VenueOral Presentations · 2019
Typearticle
Languageen
FieldMedicine
TopicPalliative Care and End-of-Life Issues
Canadian institutionsCanadian Hospice Palliative Care Association
Fundersnot available
KeywordsConversationAdvance care planningContext (archaeology)Public engagementReading (process)Community engagementPsychologyHealth carePublic relationsMedical educationComputer sciencePalliative careMedicineNursingPolitical scienceCommunication

Abstract

fetched live from OpenAlex

Background Advance care planning (ACP) is an important process that involves reflecting on, discussing and documenting one’s values and preferences for future healthcare. A 2016 study in British Columbia (B.C.) showed that public engagement in ACP is low. The BC Centre for Palliative Care (BC-CPC) is leading a provincial initiative, in collaboration with various stakeholders, to promote early public engagement in ACP behaviours through innovative strategies. In 2016, BC-CPC partnered with 15 community-based organizations to assess the acceptability and effectiveness of a conversation card game in engaging the public in ACP conversations. Game questions are designed to stimulate conversations about issues relevant to decision making in the context of a serious illness. Methods Participants were recruited by convenience sampling using community advertisements. During the game, participants take turns drawing cards, reading the questions on the cards aloud, and writing down their answers before sharing them with the group. Quantitative data was collected using a structured questionnaire to assess the participants’ experience and motivation to engage in ACP. Results Over 12 months, 547 British Columbian adults participated in 44 game events hosted by community organizations from across B.C. After playing the game, the majority of participants (90%) planned to continue the conversation with family, and 75% agreed that the game made the conversations about the discussed topics safe and meaningful. Conclusion Our findings indicate that playing the conversation game in a community setting is a feasible and effective way to motivate British Columbian to engage in ACP.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.854
Threshold uncertainty score0.289

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0020.001
Scholarly communication0.0020.001
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0190.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.084
GPT teacher head0.427
Teacher spread0.343 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2019
Admission routes1
Has abstractyes

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