Dynamic Model for Network Selection in Next Generation HetNets With Memory-Affecting Rational Users
Bibliographic record
Abstract
Recently, due to the staggering growth of wireless data traffic, heterogeneous networks have drawn tremendous attention due to the capabilities of enhancing the capacity/coverage and reducing energy consumption for the next generation wireless networks. In this paper, we study a long-run user-centric network selection problem in the 5G heterogeneous network, where the network selection strategies of the users can be investigated dynamically. Unlike the conventional studies on the long-run model, we incorporate the memory effect and consider the fact that the decision-making of the users is affected by their memory, i.e., their past service experience. Namely, the users select the network based on not only their instantaneous achievable service experience but also their past service experience within their memory. Specifically, we model and study the interaction among the users in the framework of fractional evolutionary game based on the classical evolutionary game theory and the concept of the power-law memory. We analytically prove that the equilibrium of the fractional evolutionary game exists, is unique and uniformly stable. We also numerically demonstrate the stability of the fractional evolutionary equilibrium. Extensive simulations have been conducted to evaluate the performance of the fractional evolutionary game. The numerical results have revealed some insightful findings. For example, the user in the fractional evolutionary game with positive memory effect can achieve a higher cumulative utility compared with the user in the fractional evolutionary game with negative memory effect. Moreover, the fractional evolutionary game with positive memory effect can reduce the loss in the user's cumulative utility caused by the small-scale fading.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.003 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.002 | 0.002 |
| Open science | 0.002 | 0.001 |
| Research integrity | 0.002 | 0.002 |
| Insufficient payload (model declined to judge) | 0.006 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".