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Record W2999489970 · doi:10.13052/jwe1540-9589.1881

Automatic Detection and Analysis of the “Game Hack” Scam

2020· article· en· W2999489970 on OpenAlexaff
Emad Badawi, Guy-Vincent Jourdan, Gregor von Bochmann, Iosif-Viorel Onut

Bibliographic record

VenueJournal of Web Engineering · 2020
Typearticle
Languageen
FieldComputer Science
TopicSpam and Phishing Detection
Canadian institutionsIBM (Canada)University of Ottawa
Fundersnot available
KeywordsComputer scienceExecutableComputer securityWorld Wide WebChess endgameInternet privacyOperating systemArtificial intelligence

Abstract

fetched live from OpenAlex

The “Game Hack” Scam (GHS) is a mostly unreported cyberattack in which attackers attempt to convince victims that they will be provided with free, unlimited “resources” or other advantages for their favorite game. The endgame of the scammers ranges from monetizing for themselves the victims time and resources by having them click through endless “surveys”, filing out “market research” forms, etc., to collecting personal information, getting the victims to subscribe to questionable services, up to installing questionable executable files on their machines. Other scams such as the “Technical Support Scam”, the “Survey Scam”, and the “Romance Scam” have been analyzed before but to the best of our knowledge, GHS has not been well studied so far and is indeed mostly unknown. In this paper, our aim is to investigate and gain more knowledge on this type of scam by following a data-driven approach; we formulate GHS-related search queries, and used multiple search engines to collect data about the websites to which GHS victims are directed when they search online for various game hacks and tricks. We analyze the collected data to provide new insight into GHS and research the extent of this scam. We show that despite its low profile, the click traffic generated by the scam is in the hundreds of millions. We also show that GHS attackers use social media, streaming sites, blogs, and even unrelated sites such as change.org or jeuxvideo.com to carry out their attacks and reach a large number of victims. Our data collection spans a year; in that time, we uncovered 65,905 different GHS URLs, mapped onto over 5,900 unique domains.We were able to link attacks to attackers and found that they routinely target a vast array of games. Furthermore, we find that GHS instances are on the rise, and so is the number of victims. Our low-end estimation is that these attacks have been clicked at least 150 million times in the last five years. Finally, in keeping with similar large-scale scam studies, we find that the current public blacklists are inadequate and suggest that our method is more effective at detecting these attacks.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.006
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0080.004
Science and technology studies0.0000.000
Scholarly communication0.0010.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.179
Teacher spread0.173 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2020
Admission routes1
Has abstractyes

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