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Record W3096854606 · doi:10.1167/jov.20.11.571

Eye-head coordination during exploration of 360-degree scenes in virtual reality

2020· article· en· W3096854606 on OpenAlexaff
Oliver Jacobs, Nicola Anderson, Alan Kingstone

Bibliographic record

VenueJournal of Vision · 2020
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsGazeEye–hand coordinationEye trackingHead (geology)Eye movementPsychologyVirtual realityCognitive psychologyComputer visionMonocularComputer scienceArtificial intelligenceCommunication

Abstract

fetched live from OpenAlex

People naturally move both their head and eyes to attend to information. Yet, studies of attentional orienting normally immobilize the head in a chin rest in order to focus on eye movements, thus questioning their ecological validity. Here, using a virtual reality headset with built-in eye tracking, participants were asked to view indoor and outdoor, fully immersive, 360-degree scenes while their head and eyes were tracked. In order to investigate eye-head coordination, participants viewed the scenes through a small moving window that was yoked either to their head or eye movements. We found that perturbations induced by the head- or gaze-contingent windows affected head and eye movements differentially, in line with their distinct roles in head-eye coordination. Compared with windowless viewing, gaze-contingent viewing was more disruptive than head-contingent viewing, indicating a functional separation between head and eye. Indeed, gaze-contingency actually decreased the coupling between head and gaze movements in 360-degree scene exploration, while head-contingent viewing looked more like windowless viewing. These data dovetail with the nested effectors hypothesis, which proposes that the head prefers exploration into non-visible space while the eyes prefer to exploit visible areas delivered by the head. It also suggests that real-world orienting may be much more head-based than previously thought. We discuss our findings in relation to the cognitive repercussions of eye vs. head movements, as well as highlighting the utility and ecological validity of unconstrained eye and head tracking in virtual reality.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.001
Threshold uncertainty score0.004

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.097
GPT teacher head0.354
Teacher spread0.257 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2020
Admission routes1
Has abstractyes

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