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Record W3104660304 · doi:10.1109/taffc.2020.3023966

An Emotion Recognition Method for Game Evaluation Based on Electroencephalogram

2020· article· en· W3104660304 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueIEEE Transactions on Affective Computing · 2020
Typearticle
Languageen
FieldPsychology
TopicEmotion and Mood Recognition
Canadian institutionsCarleton University
FundersScience and Technology Planning Project of Guangdong ProvinceFundamental Research Funds for the Central UniversitiesNational Natural Science Foundation of China
KeywordsEmotion recognitionElectroencephalographyComputer scienceArtificial intelligenceSpeech recognitionEmotion classificationPsychologyPattern recognition (psychology)Neuroscience

Abstract

fetched live from OpenAlex

Players-based emotion recognition can help the understanding game players’ emotional states, contributing to the improvement of the game's quality and value. This article develops a hybrid neural network learning framework called convolutional smooth feedback fuzzy network (CSFFN) to detect a player's emotional states in real-time during a gaming process based on electroencephalogram (EEG) signals. Specifically, CSFFN rationally combines a convolutional neural network (CNN), a fuzzy neural network (FNN), and a recurrent neural network (RNN). CNN not only captures spatial characteristics between EEG signals from different channels but also eliminates noise from EEG signals, improving the accuracy and anti-noise performance in game emotion recognition. FNN extracts the membership degree of a player's different emotional states, further improving the emotion recognition accuracy. Since a player's current emotional state is influenced by the previous emotional states during the game process, RNN is employed to capture the temporal characteristics of EEG signals, better improving the emotion recognition accuracy. Experimental results show that CSFFN has higher recognition accuracy and noise resistance in identifying four emotional states (happiness, sadness, superiority, and anger) compared to support vector machine (SVM) with different kernels, linear discrimination analysis (LDA), AlexNet, and VGG16 methods.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.915
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.081
GPT teacher head0.392
Teacher spread0.311 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it