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Record W3113344167

PENGARUH CHESS GAME (PERMAINAN CATUR) TERHADAP PIKIRAN NYAMAN (KOGNITIF) PADA LANSIA DEMENSIA

2016· article· id· W3113344167 on OpenAlexaboutno aff
Wildan Awl, Joni Haryanto, Khoridatul Bahiyah

Bibliographic record

Venuenot available
Typearticle
Languageid
FieldSocial Sciences
TopicChild Development and Education
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesPsychologyArt
DOInot available

Abstract

fetched live from OpenAlex

ABSTRAK Demensia adalah bagian dari proses neurodegeneratif yang terjadi pada usia lanjut. Demensia disebabkan oleh penurunan dalam fungsi kognitif. Melakukan permainan dapat menjadi  salah satu intervensi  pada demensia pada usia lanjut. Permainan catur adalah permainan yang akrab di seluruh dunia dan juga di Karanggeneng, Lamongan. Penelitian ini bertujuan untuk menganalisis pengaruh permainan catur untuk kenyamanan  pikiran (kognitif) pada lansia dengan demensia. Desain yang digunakan dalam penelitian ini adalah quasy eksperimental. Populasi dalam penelitian ini adalah lansia dengan demensia di Lamongan. Responden dalam penelitian ini 20 orang, yang terdiri 10 orang dalam kelompok intervensi dan 10 orang kelompok kontrol. Responden yang dipilih melalui multi stage random sampling. Variabel bebas adalah permainan catur, dan variabel dependen adalah  pikiran nyaman (kognitif). Data dikumpulkan menggunakan Montreal Cognitive Assesment kuesioner dan dianalisis menggunakan Paired T-Test dan Independent T-Test dengan tingkat signifikansi α ≤ 0,05. Hasil penelitian menunjukkan bahwa tidak ada perbedaan selisih rerata skor kenyamanan pikiran (-0,1)  pada kelompok kontrol (p = 0.758), sebaliknya  terdapat selisih positif (3,2) rerata skor kenyamanan pikiran pada kelompok lansia yang melakukan permaikan catur (p = 0,001). Ada perbedaan  kenyamanan pikiran (kognitif) antara kelompok intervensi dan kelompok kontrol (p = 0,008) Dapat disimpulkan bahwa  intervensi chess game (permainan catur) meningkatkan pikiran nyaman (kognitif) pada lansia. Hasil penelitian ini menyarankan bahwa permainan catur dapat digunakan sebagai salah satu intervensi asuhan keperawatan untuk meningkatkan pikiran nyaman pada lansia dengan demensia. Kata-kata Kunci : Permainan Catur, pikiran nyaman, Lansia ABSTRACT Dementia is a part of neurodegenerative process that occur in elderly. Dementia caused by decrease in cognitive function. Playing game is one of activity that can be intervention for dementia in elderly. Chess game is the game that familiar in whole world and also in Karanggeneng, Lamongan. This study aim to analyze the effect of chess game to comfort mind (cognitive) at elderly with dementia. Design used in this study was quasy experimental study. Population in this study was elderly with dementia in Lamongan. The respondent in this study is 20 person, consist by 10 person in intervention group and 10 person in control group. Respondent selected through multi stage random sampling. The independent variable was chess game, and dependent variable was comfort mind (cognitive).Data were collected using MoCA-Ina questionnaires and analyzed using Paired T-Test and Independent T-Test with a significance level of α ≤ 0.05.  The results showed that there was no difference in mean score difference in the comfort of mind (-0.1) in the control group (p = 0758), otherwise there is a positive difference (3, 2 ) mean score comfort of mind on elderly people who do chess game (p = 0.001). There is a difference in the comfort of mind (cognitive) between the intervention group and the control group (p = 0.008) . It can be concluded that the intervention of chess games ( increases comfort mind (cognitive) in the elderly. The results of this study suggest that the game of chess can be used as a nursing intervention to improve the mind comfortably in the elderly with dementia . Keywords: chess game, comfort mind cognitive, dementia elderly

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.087
Threshold uncertainty score0.291

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0020.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0870.014

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.279
Teacher spread0.253 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations1
Published2016
Admission routes1
Has abstractyes

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