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Record W3131604290 · doi:10.1093/nc/niaa027

What’s limbs got to do with it? Real-world movement correlates with feelings of ownership over virtual arms during object interactions in virtual reality

2020· article· en· W3131604290 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueNeuroscience of Consciousness · 2020
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsWomen and Children’s Health Research InstituteUniversity of Alberta
Fundersnot available
KeywordsMovement (music)Object (grammar)FeelingVirtual realityPsychologyVirtual imageComputer scienceHuman–computer interactionArtificial intelligenceSocial psychologyAestheticsArt

Abstract

fetched live from OpenAlex

Abstract Humans will initially move awkwardly so that the end-state of their movement is comfortable. But, what is comfortable? We might assume it refers to a particular physical body posture, however, humans have been shown to move a computer cursor on a screen with an out-of-sight hand less efficiently (curved) such that the visual representation appears more efficient (straight). This suggests that movement plans are made in large part to satisfy the demands of their visual appearance, rather than their physical movement properties. So, what determines if a body movement is comfortable—how it feels or how it looks? We translated an object-interaction task from the real-world into immersive virtual reality (IVR) to dissociate a movement from its visual appearance. Participants completed at least 20 trials in two conditions: Controllers—where participants saw a visual representation of the hand-held controllers and Arms—where they saw a set of virtual limbs. We found participants seeing virtual limbs moved in a less biomechanically efficient manner to make the limbs look similar to if they were interacting with a real-world object. These movement changes correlated with an increase in self-reported feelings of ownership over the limbs as compared to the controllers. Overall this suggests we plan our movements to provide optimal visual feedback, even at the cost of being less efficient. Moreover, we speculate that a detailed measurement of how people move in IVR may provide a new tool for assessing their degree of embodiment. There is something about seeing a set of limbs in front of you, doing your actions, that affects your moving, and in essence, your thinking.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.536
Threshold uncertainty score0.836

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.003
Science and technology studies0.0000.000
Scholarly communication0.0000.002
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.295
Teacher spread0.261 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it