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Record W3177369979

Cultural participation during the spring lockdown of 2020 in France

2020· article· en· W3177369979 on OpenAlexaboutno aff
Anne Jonchery, Philippe Lombardo

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsQuarter (Canadian coin)SociologyEveryday lifeCreativityOrder (exchange)Media studiesPsychologyHistoryPolitical scienceSocial psychologyLawBusiness
DOInot available

Abstract

fetched live from OpenAlex

The lockdown due to the out-break of Covid-19 has changed the everyday life, modifying timetables, working patterns and schooling at the same time. For a while people have been deprived of ‘in-real-life’ cultural experiences: it was indeed impossible to visit a museum, or to go to a cinema as many premisses dedicated to culture, as well as many shops selling cultural goods, were temporarily closed. Spending more time at home meant one could allocate more time using digital resources on the other hand.The current study shows what cultural participation looked like during these weeks of lockdown in spring 2020 in France. It was carried out thanks to a special wave of a recurrent survey led by Credoc that coincided precisely with this moment in time in 2020 (the French institution Credoc – Centre de recherche pour l’etude et l’observation des conditions de vie – collects data on living conditions every quarter of the year from a sample of circa 3000 individuals aged 15 and above). The data from the 2018 survey on cultural participation have also been included in the analysis in order to put the 2020 lockdown situation in perspective with a recent and more usual situation.It appears that people seized the opportunity to stay at home to develop their own creativity and self expression playing music, drawing, painting, writing a diary or a novel for instance and those who did were younger and from less privileged social backgrounds than usual. On average, cultural participation kept steady and even became more prevalent in social groups which were previoulsy less accustomed to cultural experiences. This latter statement is particularly noticeable for playing videogames and watching online videos, but not for reading books nor for reading the newspapers. Social networks became more popular, especially among older people (people aged 60 and above). The environment in which people were living at that time also had an influence on their cultural behaviour.All in all, it seems that in spite of a tough economic situation which led to widening the gap between social groups in terms of social inequalities, the outcome is slightly different when it comes to cultural participation. The time spent home enable to somehow bridge the gap in terms of cultural participation and cultural habits between the young and the elderly and between social classes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.231
Threshold uncertainty score0.459

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0050.003
Scholarly communication0.0040.001
Open science0.0010.003
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.278
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2020
Admission routes1
Has abstractyes

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Same topicVirtual Reality Applications and ImpactsFrench-language works237,207