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Record W3197866100 · doi:10.1007/s40593-021-00260-4

Evaluating a Persuasive Intervention for Engagement in a Large University Class

2021· article· en· W3197866100 on OpenAlexafffund
Fidelia A. Orji, Julita Vassileva, Jim Greer

Bibliographic record

VenueInternational Journal of Artificial Intelligence in Education · 2021
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Saskatchewan
FundersCanadian Network for Research and Innovation in Machining Technology, Natural Sciences and Engineering Research Council of Canada
KeywordsPersuasive technologyClass (philosophy)Student engagementIntervention (counseling)PsychologyUser engagementEducational technologyMathematics educationComputer scienceApplied psychologyMultimediaSocial psychologyPersuasionWorld Wide Web

Abstract

fetched live from OpenAlex

Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCommerce, health, workplace, vehicles, urban and ambient environments. A kind of PT that has become popular in eLearning is known under the name “Gamification” – introducing game mechanics (such as points, levels, badges, leaderboards) into non-game environments. We implemented three persuasive strategies in an online learning environment supporting a University class to encourage more active engagement of students in their online learning activities. The paper presents a controlled study that shows a positive effect of the persuasive intervention on student engagement, measured by the increase in their online activities. The study results also show that personalizing the persuasive strategies to the receptiveness of individual students amplifies their effect on engagement.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.014
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.013
Threshold uncertainty score0.043

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.014
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0010.001
Science and technology studies0.0030.001
Scholarly communication0.0020.001
Open science0.0030.003
Research integrity0.0040.003
Insufficient payload (model declined to judge)0.0130.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.127
GPT teacher head0.480
Teacher spread0.353 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations10
Published2021
Admission routes2
Has abstractno

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Same venueInternational Journal of Artificial Intelligence in EducationSame topicEducational Games and GamificationFrench-language works237,207