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Record W3197930927 · doi:10.14288/1.0401892

Modelling motorcyclist-pedestrian interactions using inverse reinforcement learning

2021· article· en· W3197930927 on OpenAlexaff
Gabriel Lanzaro

Bibliographic record

VenueOpen Collections · 2021
Typearticle
Languageen
FieldEngineering
TopicEvacuation and Crowd Dynamics
Canadian institutionsUniversity of British Columbia
Fundersnot available
KeywordsPedestrianComputer scienceReinforcementEngineeringForensic engineeringTransport engineeringStructural engineering

Abstract

fetched live from OpenAlex

Traffic simulation models have been used recently for road safety evaluation using traffic conflict indicators from simulated road user trajectories. However, this approach has many shortcomings: 1) microsimulation traffic models are developed based on rules that tend to avoid collisions, and 2) they do not realistically model road users’ behaviour and their collision avoidance mechanisms. This research models the interactions between motorcyclists and pedestrians using two inverse reinforcement learning (IRL) frameworks: single-agent IRL and multi-agent IRL. Road users are modelled in a Markov Game setting as intelligent decision-makers that attempt to maximize their utilities over time. The utility is expressed by the reward function, which provides insights into road users’ behaviour in conflict interactions and can be recovered from real road user trajectories. For this study, video data from a busy and congested intersection in Shanghai, China is used. Trajectories of motorcyclists and pedestrians involved in conflict interactions were extracted using computer vision algorithms. For the single-agent model, the Gaussian Process IRL is used to obtain the motorcyclists’ reward function, and the reward function is then utilized to infer motorcyclists’ preferences in conflict situations. In addition, the Deep Reinforcement Learning Actor-Critic framework is used to estimate motorcyclists' optimal policies (sequences of decisions) and simulate their trajectories. For the multi-agent model, Adversarial IRL is used to recover the reward function from the trajectories. The multi-agent model accounts for the equilibrium concept between road users by modelling their intentions in a Markov Game framework. Furthermore, the algorithm applies the Multi-agent Actor-Critic model with Kronecker factors to obtain the road users’ optimal policies. Finally, simulation tools were developed to predict motorcyclist and pedestrian trajectories using the optimal policies. In the single-agent model, the motorcyclist was modelled and the pedestrian had policies that were assumed to be known over time, whereas both road users were modelled as intelligent agents in the multi-agent model. The multi-agent model outperformed the single-agent model in terms of predicting the road users’ trajectories and their evasive action mechanisms. Furthermore, both models provided reasonably accurate predictions for the Post-Encroachment Time (PET) conflict indicator, which correlates well with corresponding field-measured conflicts.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.029
Threshold uncertainty score0.058

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.046
GPT teacher head0.280
Teacher spread0.234 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

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