Developing Practical Skills Through Blended Learning Model Using Creativity-Based Learning Activites that Enhances Creative Thinking for Education Students Majoring in Social Studies at Mahasarakham University
Why this work is in the frame
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Bibliographic record
Abstract
The research aimed at: 1) studying practical skills of student teachers majoring in Social Studies at Mahasarakham University through blended learning management using creativity-based learning model that enhances their creative thinking; 2) comparing the students’ creative thinking abilities before and after learning; 3) investigating the students’ satisfaction towards blended learning management through creativity-based learning model. The participants of the study were 30 fourth-year students majoring in Social Studies who were enrolled in Social Study Instructional Media Production course offered in Semester 2 of Academic Year 2020. The purposive sampling technique was employed to obtain the participants. The instruments used in the study include 1) five lesson plans of blended learning management based on creativity-based learning model as to enhance students’ creative thinking; 2) creative thinking test; and 3) the 12-item students’ satisfaction evaluation form towards blended learning and creativity-based learning model as to enhance creative thinking. The statistics used to analyze the collected data were mean, percentage, standard deviation, and t-test (Dependent Samples). The findings of the study are as follows: 1) After the use of creativity-based learning, it was found that the student teachers majoring in Social Studies at Mahasarakham University obtained 510.20 for the mean score of the post-study activities, 3.28 standard deviation, and 85.10 percent. 2) The comparison of creative thinking before and after learning showed that the students’ creative thinking after learning was statistically significantly higher than that before learning at 0.5 level. 3) The students’ satisfaction towards blended learning management in the form of creativity-based learning model that promotes creative thinking ability was at high level.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.005 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.003 | 0.000 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it