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Record W3215116016 · doi:10.1080/17408989.2021.2006620

A longitudinal examination of the influence of winning or losing with motivational climate as a mediator on enjoyment, perceived competence, and intention to be physically active in youth basketball

2021· article· en· W3215116016 on OpenAlexaff
María T. Morales-Belando, Jean Côté, José Luís Arias Estero

Bibliographic record

VenuePhysical Education and Sport Pedagogy · 2021
Typearticle
Languageen
FieldPsychology
TopicMotivation and Self-Concept in Sports
Canadian institutionsQueen's University
FundersMinisterio de Educación, Cultura y Deporte
KeywordsBasketballPsychologyMultilevel modelCompetence (human resources)Longitudinal studySocial psychologyNoveltyMultilevel modellingPerceptionOutcome (game theory)VariablesDevelopmental psychologyGeography

Abstract

fetched live from OpenAlex

Background In basketball, children’s main reason for playing is to have fun, whereas outcomes such as skill acquisition and long-term development are often perceived by adults as the main motive for children’s engagement in sport. However, no studies have yet examined whether the game outcome could influence motivational variables longitudinally over the course of a season. The novelty of the present study resides in the longitudinal exploration, the multilevel approach, and the analysis of motivational climate as a mediator variable between game outcome and enjoyment, perceived competence, and intention to be physically active.Purpose The purpose of this study was to analyze whether under-12 basketball players’ who won versus lost games had different perceptions of their enjoyment, perceived competence, and intention to be physically active throughout a season, considering motivational climate as a mediator.Method The participants were 94 boys and two girls from eight basketball clubs (Mage = 9.72 years, SD = 1.70 years, age range = 9–11 years). The study followed a six months longitudinal design. The independent variable was the game outcome (win-loss). The dependent variables were enjoyment, perceived competence, and intention to be physically active. Motivational climate was a mediator variable. Data were collected at the end of each of the 56 games throughout 14 game days over a basketball formal season. Longitudinal multilevel regression analysis was conducted within player-level and between player-level with the repeated measures representing the game-to-game variability.Results We found that at the within player level, motivational climate mediated the effect of game outcome as follows. On game days, when the game is won, players perceive the climate as more ego-related, which in turn reduced enjoyment and increased perceived competence. On game days, when the game is lost, players perceive the climate as more task-related, which in turn increased enjoyment, perceived competence, and intention to be physically active.Conclusion Game outcomes did not directly affect players’ feelings, but motivational climate mediated the effect between game outcomes and motivational elements within players throughout a season. This study shows that the competitive nature of sport is not a deterrent to youth positive experiences provided adults minimize the emphasis of game outcomes over personal factors such as competence and enjoyment, through motivational climate.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.019
Threshold uncertainty score0.037

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.033
GPT teacher head0.349
Teacher spread0.316 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations15
Published2021
Admission routes1
Has abstractyes

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