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Record W4205189070 · doi:10.1109/cog52621.2021.9619036

Distance-Based Mapping for General Game Playing

2021· article· en· W4205189070 on OpenAlexaff
Joshua D. A. Jung, Jesse Hoey

Bibliographic record

Venue2021 IEEE Conference on Games (CoG) · 2021
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsLeverage (statistics)Computer scienceMonte Carlo tree searchBaseline (sea)Transfer of learningArtificial intelligenceMachine learningTree (set theory)Field (mathematics)Domain (mathematical analysis)Theoretical computer scienceVariety (cybernetics)Monte Carlo methodMathematics

Abstract

fetched live from OpenAlex

In the field of General Game Playing (GGP), artificial agents (bots) may be required to play never-before-seen games with less than one minute to initialize and train. Although tabula rasa approaches, like Monte-Carlo Tree Search, are popular in this domain, they do not leverage information from the many different games that a bot has previously encountered. A major barrier to transfer learning has been the difficulty in identifying similar features in the rule descriptions of two different games. We present two methods, called MMap and LMap, for heuristically approximating a distance between two games' graphs, and producing a mapping for the symbols of one to the other, thereby enabling transfer. We evaluate the effectiveness of these methods across a variety of transfer scenarios, and find that both methods are far more accurate than a simpler baseline mapper. MMap is found to be more robust than LMap, but LMap is much faster, and so more suitable for general use in GGP.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.011
Threshold uncertainty score0.037

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.009
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0010.001
Scholarly communication0.0010.004
Open science0.0020.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0110.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.089
GPT teacher head0.307
Teacher spread0.218 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2021
Admission routes1
Has abstractyes

Explore more

Same venue2021 IEEE Conference on Games (CoG)Same topicArtificial Intelligence in GamesFrench-language works237,207