Building Innovation Capability for the Sustainability of Rancabuaya Village Craft Weavers
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
The research studies how innovation capability can be nurtured within community of artisans through design tool development. Innovation capability has generated widespread interest both academically and practically. However previous works have mostly been performed at profit organizations with few discussed at community level, especially in artisans’ community who are struggling to create innovative product and have lost their competitiveness in the market. The research focusing on a unique case, Rancabuaya Village, Tangerang, Indonesia. The research used qualitative exploratory study design with single case study. Data collection methods used in the study were in-depth interviews, literature study and documentation. Innovation capability is key for long term sustainability and need to be nurtured in community sectors. To accelerate the innovation capability building process in informal setting, the study proposes a design tool to facilitate idea generation for new product development in community of artisans. The design tool is developed with design thinking process: empathize, define, ideation, prototyping and testing. The design tools as the study result are the bamboo and rattan idea book, a book consisting of a mood board and a compilation of different weaving patterns from each component of a weaving object. The book aims to foster the idea management and creativity within a community of artisans, two determinants that are found to be essential for building innovation capability. This research contributes on two main ways: first, it provides an understanding that nurturing innovation capability in community artisans setting necessitates strategic management initiatives such as: a product development strategy, an idea sharing system, and a collaborative culture, this has not been profoundly explored by the present literature; and second, it employs design thinking as an analytical framework that provides a human-centered approach to the process of building innovation capability and ensures that the tool developed is rooted in the needs of the artisan community.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.006 | 0.003 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it