Daily life and cultural appropriation in Early Bronze Age Canaan: Games and gaming in a domestic neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel
Bibliographic record
Abstract
Discussions on daily life in Early Bronze Age society in the southern Levant often focus on subsistence or ritual phenomena, while aspects relating to entertainment and leisure are rarely discussed. This paper presents evidence for gaming behaviour, in the form of game boards and game pieces, that were recovered in the excavations of the Early Bronze Age (early to mid-3rd millennium bce) residential neighbourhood at Tell eṣ-Ṣâfi/Gath, Israel. All the objects discussed are considered to be part of games (playing pieces, casting pieces, and boards) based on their resemblance to game boards and pieces published from various Early Bronze sites in the southern Levant (e.g., Arad, Megiddo, and Bab edh-Dhra), serve as the backdrop for: 1) a perspective on the social and cultural relationships reflected in these games; 2) an examination of the origins of the 'Senet/30 Houses' game; and 3) the appropriation of foreign cultural facets in Early Bronze Age Canaan.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.002 |
| Science and technology studies | 0.005 | 0.004 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.001 | 0.002 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.004 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".